Thomas Shey
Legend
If you're a "trad," "My Precious Living World" GM, you'll hate it.
That seemed unnecessarily snarky.
If you're a "trad," "My Precious Living World" GM, you'll hate it.
I'm not sure how, exactly, that follows from anything with the FFG Star Wars game.If you're a "trad," "My Precious Living World" GM, you'll hate it.
I'm not sure how, exactly, that follows from anything with the FFG Star Wars game.
I don't see why being stuck on prep notes without ability to react to changes going on is necessarily being a "Trad GM". Nor do I see how FFG's narrative dice approach fails to work with a Living World campaign.The second resolution axis (advantage / setback) seems to be a huge sticking point for GMs who struggle with improvisation and/or reimagining scenes/setting/framing to represent the die results.
Trad GMs who instinctively treat their prep/ notes as gospel and not subject to change / reinterpretation as needed will struggle with understanding FFG's narrative dice approach.
Completely different from them. Moldvay Basic is a game of dungeon crawling, and has resolution for that (stuff to do with doors, and corridors, and wandering monsters).is that different from BX / 1e, or did you just not play those?
Examples?Honestly, a lot of games in that period pushed themselves by badmouthing either specific classes of games or pretty much everything of a different style at all.
I don't see why being stuck on prep notes without ability to react to changes going on is necessarily being a "Trad GM". Nor do I see how FFG's narrative dice approach fails to work with a Living World campaign.
ah so it is that it has essentially the same rules but wants them for heroic fantasy then, not so much the rules themselves, as I did not see much difference there between BX, 1e and 2e (never really played BX, only 1e and 2e) and it sounds like you do not see much difference eitherAD&D 2nd ed keeps most of the above resolution rules, doesn't really add any significant new ones, and purports to be a RPG about epic fantasy heroics of the DL-ish/post-DL-ish kind.
Wow, that brings back so many memories. Despite never having played myself, the board and components of that game are burned into my memory.Leading Edge Games. Yeah, there's a pretty good review of it here:
I'd love to see an updated version with the same rules, but improved components.
That's hilarious. It feels a bit like the designer had not much interest in that section (or that type of character) and wanted to handwave things and move on. Three lines of description for the "self-explanatory" Power Loader Operation, nothing for any of the Officer skills. Guess Gorman really always was an *******.Meanwhile, the Aliens RPG had the following useful guidance on skills "Most are self-explanatory":