Celebrim
Legend
I'm not intimidated btw, you rolled a 1.
Ahh, yes, but you rolled a 1 on "sense motive".
I'm not intimidated btw, you rolled a 1.
It's amusing to me how this thread shits on other games but I get this reaction when talk about OD&D's in a non-faltering way.
I'm not intimidated btw, you rolled a 1.
This is a bold choice given how popular GURPS used to be in the 80s and 90s.
When I think of worst, I tend to think of games there are nearly unplayable or don't work at all.
GURPS certainly isn't my cup of tea these days, but I had a grand old time with it back in the day.
What do you mean lack of party cohesion? Of all the flaws directed at Shadowrun this isn't one I've heard before.
Gamma World
The idea was cool, but the gameplay was just "meh" for me.
You make a valid point. GURPS sourcebooks were deliberately written to be useful to anyone no matter what set of rules were in use. I also have a working theory that many RPG splat books produced during the 1990s were designed more to be read than they were to be used in a game.I'm not sure GURPS has ever been that popular in the sense of "generated a large number of long running games". Every GM I knew back in the day owned multiple GURPS books, but most of them just ended up as reading material, encyclopedia articles and research resources. GURPS was the king of "lonely fun", selling far more books than it actually produced games.
While I'm no longer interested in GURPs, I know my group managed to run several successful campaigns using the rules back in the late 80s and into the early 1990s. The rules work just fine for a variety of campaigns though there same, high powered supers for one, that GURPS is ill suited for.I feel that way about GURPS. It gives the appearance of being a workable game, because all of its rules seem to be so well thought out and intuitive. But in practice it proves to have all sorts of issues, many of which for me worked against the reason for playing GURPS in the first place.
The first time I played the original I-6 Ravenloft module we were using GURPS rather than AD&D. We used GURPS for fantasy, science fiction, horror, and super heros. We generally didn't have problems with GURPS until we tried scaling the power levels up really high. But then I need to stress that during this period of my life I was willing to play a lot of complicated games like Car Wars, Starfleet Battles, and a bunch I can't even remember. These are games I have a lot less patience for today.What genre did you play?
Oh, yeah. FFG's Star Wars has the same problem. They have so many skills that characters tend to be good at one or two things and aren't great at the rest. It's been so long since I've actually played Shadowrun that I don't remember if it's a particular problem there.I don't know if cohesion is the best word for what I'm thinking about, but in my experience with science fiction rule sets they have a tendency to create rule sets where a character may be skilled at one mini-game (flying a spacefighter, piloting a mech, healing a wounded character, hacking into a network, social interaction, shooting it out with blasters) but not at multiple mini-games and as a result during task resolution, often only one PC is working on the same problem at a time.
D&D Original Edition:
- d20 rollover for attacks
- d100 for thief skills
- 2d6 for turning undead
- 1d6 for adventuring skills
- 1d6 for initiative
- Attack Matrix
- Saving Throw Matrix
- Descending Armor Classes are better.
- Humanoid races are classes but humans choose a class.
It's all over the place! They did everything they could to make it hard to understand and learn. But it was the first RPG, so we forgave them.
The rules work just fine for a variety of campaigns...The first time I played the original I-6 Ravenloft module we were using GURPS rather than AD&D. We used GURPS for fantasy, science fiction, horror, and super heros. We generally didn't have problems with GURPS until we tried scaling the power levels up really high. But then I need to stress that during this period of my life I was willing to play a lot of complicated games like Car Wars, Starfleet Battles, and a bunch I can't even remember. These are games I have a lot less patience for today.