StupidSmurf
First Post
Here are some observations, not in any order, but mostly knee-jerk reactions to the whole "paladin" thing, as well as to a plethora of the posts here so far:
1. I love playing Paladins. It's my favorite class.
2. I think Paladins are a hot button because of many people's inborn sense of contrariness, and Paladins, with their strict moral code, are a red flag to these people, and they want to see if they can trip up the Paladin.
3. I think Paladins exemplify teamwork, and thus are actually the ultimate team players. They're the "one for all" types, the "no man gets left behind" types, the "we all pitch in, we all share the rewards" types.
4. Paladins are not mandatory, and no one's forced to play one. As long as the person playing one isn't trampling over everyone else, where's the harm?
5. Paladins can respect and tolerate other faiths and philosophies, as long as those ideals don't bring harm to innocents. There's a difference between respecting someone's faith, and actually deciding to subscribe to it. A Paladin of Tyr can respect a follower of Tymora, but not necessarily go through life uttering prayers to Lady Luck, you know?
6. A Paladin's eyes are not only focused on the material world with all its struggles, but also on the "bigger picture", the eternal perspective, the world of the spiritual, and the neverending clash between the forces of good and evil. It's not MANDATORY for some in real life to have an understanding, appreciation, and/or belief in spiritual matters, but someone possessing at least some of those attributes may do a better job than someone who has no respect or understanding for such things. Look at it this way: someone who has no respect/appreciation for the environment, animal life, nature, would make a piss poor Druid, in my opinion.
7. Just for reference's sake, so people know where I'm coming from, I'm a Christian, mostly a Baptist background, but between churches.
Here's my specific story: I rarely play (love DMing far too much), but if/when I do, I usually play Alaric Graytower, Paladin of the Triad (Forgotten Realms- Tyr, god of Law and Justice; Torm, god of Loyalty and Honor; Ilmater, god of Suffering and Perseverance).
If Alaric gives his word, he'll keep it. But he's also wise enough not to make foolish promises that he can't keep. He will give thanks to his gods for the victory (say, dropping down to one knee to give thanks after a particularly tough battle ONCE THE AREA IS SECURED), but he won't foist his beliefs on others. If others are so foolish as to insult his gods, he will defend their honor with rational discourse.
Alaric tries to keep a sense of fairness, including division of treasure, everyone pitching in, etc.
Smiting evil doesn't mean that he and his fellow 5th level characters should be stupidly charging a Balrog. But, if there's a fight that's clearly being won by the bad guys and the party is suffering, he has no qualms about sounding "Retreat!", usually followed by "Run! Save yourselves! I'll cover the retreat and buy you some time! I'll catch up with you if I'm able to!"
If someone else wants to be party leader, he has no problems with that, and will do his best to support the party's decision. If the party wants him to lead, he will. Alaric's basic philosophy is "I'm a Paladin and I'm here to serve. How can I best help, while also fighting the good fight?"
If he sees a clear situation of bullying and persecution, he'll march right into the situation and try to put a halt to it. If he sees innocents suffering, he'll do his best to help, anything from giving gold from his purse, to using his power to cure diseases, or drawing his sword to defend the helpless.
I don't know if that helps explain my position, but there you go...
1. I love playing Paladins. It's my favorite class.
2. I think Paladins are a hot button because of many people's inborn sense of contrariness, and Paladins, with their strict moral code, are a red flag to these people, and they want to see if they can trip up the Paladin.
3. I think Paladins exemplify teamwork, and thus are actually the ultimate team players. They're the "one for all" types, the "no man gets left behind" types, the "we all pitch in, we all share the rewards" types.
4. Paladins are not mandatory, and no one's forced to play one. As long as the person playing one isn't trampling over everyone else, where's the harm?
5. Paladins can respect and tolerate other faiths and philosophies, as long as those ideals don't bring harm to innocents. There's a difference between respecting someone's faith, and actually deciding to subscribe to it. A Paladin of Tyr can respect a follower of Tymora, but not necessarily go through life uttering prayers to Lady Luck, you know?
6. A Paladin's eyes are not only focused on the material world with all its struggles, but also on the "bigger picture", the eternal perspective, the world of the spiritual, and the neverending clash between the forces of good and evil. It's not MANDATORY for some in real life to have an understanding, appreciation, and/or belief in spiritual matters, but someone possessing at least some of those attributes may do a better job than someone who has no respect or understanding for such things. Look at it this way: someone who has no respect/appreciation for the environment, animal life, nature, would make a piss poor Druid, in my opinion.
7. Just for reference's sake, so people know where I'm coming from, I'm a Christian, mostly a Baptist background, but between churches.

Here's my specific story: I rarely play (love DMing far too much), but if/when I do, I usually play Alaric Graytower, Paladin of the Triad (Forgotten Realms- Tyr, god of Law and Justice; Torm, god of Loyalty and Honor; Ilmater, god of Suffering and Perseverance).
If Alaric gives his word, he'll keep it. But he's also wise enough not to make foolish promises that he can't keep. He will give thanks to his gods for the victory (say, dropping down to one knee to give thanks after a particularly tough battle ONCE THE AREA IS SECURED), but he won't foist his beliefs on others. If others are so foolish as to insult his gods, he will defend their honor with rational discourse.
Alaric tries to keep a sense of fairness, including division of treasure, everyone pitching in, etc.
Smiting evil doesn't mean that he and his fellow 5th level characters should be stupidly charging a Balrog. But, if there's a fight that's clearly being won by the bad guys and the party is suffering, he has no qualms about sounding "Retreat!", usually followed by "Run! Save yourselves! I'll cover the retreat and buy you some time! I'll catch up with you if I'm able to!"
If someone else wants to be party leader, he has no problems with that, and will do his best to support the party's decision. If the party wants him to lead, he will. Alaric's basic philosophy is "I'm a Paladin and I'm here to serve. How can I best help, while also fighting the good fight?"
If he sees a clear situation of bullying and persecution, he'll march right into the situation and try to put a halt to it. If he sees innocents suffering, he'll do his best to help, anything from giving gold from his purse, to using his power to cure diseases, or drawing his sword to defend the helpless.
I don't know if that helps explain my position, but there you go...
