Edgar Ironpelt
Adventurer
I play TTRPGs[1] largely for the power fantasy: For the opportunity to vicariously do things that I cannot, ought not, or dare not try to do in real life.
I GM TTRPGs largely because I love world-building and character creation. Those are the parts of fiction writing I find fun and easy.[2] GMing lets me indulge and show off my work while avoiding the parts I find hard when I tackle writing my read-only fiction. When running a game I don't have to set up complete plots; I just have to provide initial situations and then let the players deal with working them out.
[1] I'm old and grouchy enough to resent the need to specify "Table Top" Role Playing Games. TTRPGs should be the unmarked form: Just "RPGs," with the computer games being the marked form: "Computer RPGs," "CRPGs" or some such, rather than the unmarked "RPGs" (And get off my lawn!)
[2] Which is why I always run my own settings rather than published ones, as well as why I avoid writing fanfic.
I GM TTRPGs largely because I love world-building and character creation. Those are the parts of fiction writing I find fun and easy.[2] GMing lets me indulge and show off my work while avoiding the parts I find hard when I tackle writing my read-only fiction. When running a game I don't have to set up complete plots; I just have to provide initial situations and then let the players deal with working them out.
[1] I'm old and grouchy enough to resent the need to specify "Table Top" Role Playing Games. TTRPGs should be the unmarked form: Just "RPGs," with the computer games being the marked form: "Computer RPGs," "CRPGs" or some such, rather than the unmarked "RPGs" (And get off my lawn!)
[2] Which is why I always run my own settings rather than published ones, as well as why I avoid writing fanfic.