I was really hoping you were going to offer up an exception!nope![]()
Show me that rule, because if it isn't written...no the point was the arguments simply don't matter in the real world at the real tables. people don't care enough to read these threads or argure the infinite definitions of agency they just leave when they don't like it. We are all the equivilant of a bunch of monks arguing about how many angels can dance on the head of a pin. pointless to everyone but ourselves within the context of the thread.
Just to be clear. I’m on board with this.this one has just gone on long enough felt like saying it.
A whole month?Just to be clear. I’m on board with this.
So shall we all agree to give it a month, then reconvene and do this again?
oh sure, they can leave. That maybe means us arguing here is a waste of time, but it invalidates nothing. My objection only was to that part.no the point was the arguments simply don't matter in the real world at the real tables. people don't care enough to read these threads or argure the infinite definitions of agency they just leave when they don't like it.
Pretty much all analogies are sloppy. Their point isn't to be perfect, but to help you understand the point. That you're going out of your way to ignore the point and argue the analogy tells me that you understand my point.
You have no basis to claim that D&D play does not cause those concerns as a general statement like that.
I agree. All of them are rather stark examples of arrogant one true wayism.
Because it's still a valid one. Sure you can do an end around what makes sense and push a square peg into a round hole, but that doesn't invalidate the example.
Holy hell you make it hard not to laugh. Nobody was making up a "fear about someone else's playstyle." Hypotheticals are just hypotheticals, not attacks that you imagine are coming at you.
Fixed that for you.
What killed 3rd edition in my experience was rules and splat books. It was the most prolific version I remember. At the beginning it was like mana from heaven after a drought, as a DM I was buried in new books and new splat books and magazine articles. All the new content I could ever wish for. Then the players that felt because WOTC wrote it meant they were entitled to play it anywhere anytime destroyed it.
Those players are the ones you just uninvite and move on because they'll ruin every edition of every game you invite them too.
Then this one was particularly sloppy. It doesn't do a good job of making the point. You compared the way I play D&D with the wrongness of murder.
I'm saying that the way I play D&D... the way where I let abilities work as described in the book, which is what we're talking about... does not result in anything that would justify your concerns about that style of play.
They're really not. I'm simply confirming how my game works. The suppositions that you've made about it aren't valid.
I'm not saying that you must or should play that way. I'm telling you your ideas about my type of play are inaccurate.
I mean... you can choose to find a way to make it work. Or you can choose to find a way to make it not work. It's a choice.
So you're not talking one true way, but your definition of how the rules work is the one ... accurate ... way to interpret the rules and play the game.
And ... this is what it really comes down to. If I say no, it's not because I "found a way to make it not work". It doesn't work because it makes no sense in the fiction.
The fact that you can't at least acknowledge a different approach is why I don't usually bother responding to you. I'm not saying no because I'm an evil cackling DM subverting the will of my poor woe begotten players, it's because I want to make a living breathing world that does not revolve around what they want.
It's fine if you grant audience no matter what the circumstances. You run your game from a different perspective, likely with different goals. I just don't understand the absolute refusal to accept that other people have different ways of running the game and that variability, the options to have different styles, is one of the strengths of D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.