Pretty much all analogies are sloppy. Their point isn't to be perfect, but to help you understand the point. That you're going out of your way to ignore the point and argue the analogy tells me that you understand my point.
Then this one was particularly sloppy. It doesn't do a good job of making the point. You compared the way I play D&D with the wrongness of murder.
You have no basis to claim that D&D play does not cause those concerns as a general statement like that.
I'm saying that the way I play D&D... the way where I let abilities work as described in the book, which is what we're talking about... does not result in anything that would justify your concerns about that style of play.
I agree. All of them are rather stark examples of arrogant one true wayism.
They're really not. I'm simply confirming how my game works. The suppositions that you've made about it aren't valid.
I'm not saying that you must or should play that way. I'm telling you your ideas about my type of play are inaccurate.
Because it's still a valid one. Sure you can do an end around what makes sense and push a square peg into a round hole, but that doesn't invalidate the example.
I mean... you can choose to find a way to make it work. Or you can choose to find a way to make it not work. It's a choice.
It's all made up. A way can be found. Instead of looking at the feature and saying "but that doesn't match what I was expecting" you could instead look at it as a fact. The audience is going to happen... how do we explain that? How do we make that work?
Holy hell you make it hard not to laugh. Nobody was making up a "fear about someone else's playstyle." Hypotheticals are just hypotheticals, not attacks that you imagine are coming at you.
I don't know how else to describe your resistance to letting the ability work. You have said you think it will make things inconsistent and so on.... that's the reason you don't want to do that. That's the fear you have about it.
I'm not classifying your fear as irrational or anything. That's just the word for it. I also called it a concern. We can label it however we want, that doesn't change what it is.
If by fixed, you mean you took a way to make the idea work and then made it not work, then sure... I guess it's fixed.
Kinda proves my point, though.
What killed 3rd edition in my experience was rules and splat books. It was the most prolific version I remember. At the beginning it was like mana from heaven after a drought, as a DM I was buried in new books and new splat books and magazine articles. All the new content I could ever wish for. Then the players that felt because WOTC wrote it meant they were entitled to play it anywhere anytime destroyed it.
Those players are the ones you just uninvite and move on because they'll ruin every edition of every game you invite them too.
Yeah but in this case, all we're talking about is some minor abilities described in the main PHB. No splatbooks or rules expansions are involved. It's just letting the abilities work as described.
That it takes some of the DM's authority and shifts it to the players is the real issue.