But isn't agency something we must care about in the extremes? Like when we feel deprived of it, or when we feel empowered? At least for me, it's not a concept I consider much otherwise - I don't sit around grading how much agency I had playing a game.
And again, even if you do know whether one game has more agency than another, another player might feel differently about those two. Not necessarily to the point of reversal, but nevertheless different.
This thread started out with a question about a GM/player conflict related to a player complaining about lack of agency. To me, that's the interesting point about this discussion. Not defining agency, how different systems related to agency or the effect of various techniques. But how to handle a player who feels deprived of agency (assuming the complaint is genuine and not the expression of a different kind of conflict). RPGs are social games. We need the group to have a certain degree of harmony and consensus.
Agency can also relate to different things than just how the GM runs the game. Some players don't feel agency unless they are able to influence other players - some even need to lead. I've had players who needed intra-party conflict to be happy. That's an interesting challenge if there isn't consensus about that kind of playstyle. Others lose agency if the group becomes too big.
So even with the same system, the same prepared material and the same GM - different players can end up experiencing agency differently.
Luckily, my experience is that lack of agency isn't really a common problem. And when I've seen it, it's been related to "domineering" players or GMs more than anything. Such people can be amazing with right crowd (either who enjoy the show or have the personality to compete with such a person), but can ruin the game for other personality types. I've also seen some complaints about lack of agency when things became too easy - "It's all meaningless, we can do whatever we want - nothing matters" or the reverse when it things were too difficult - "When we do well, we get punished with harder challenges - this isn't fun". But I suspect those feelings wouldn't care if they were caused by preplanned or ad hoc GM'ing.
just curious - what’s the last constructive non-snarky comment you’ve made in this thread?
If you cannot measure verisimilitude or gameyness, and thus they are entirely subjective, I assume we're all cool agreeing never to say that 4e has any less verisimilitude or any more gameyness than other editions, right?
Of course we know, you literally stated you wished a short, and not disputed, phrase would replace the term 'agency' in every case. Clearly you know what I mean by the word. I'm using the term because you DO understand it, and any argument we have is in regards to our analysis of the subject, which is a perfectly valid debate. Also agency is hella easier to type,IMO, the problem is a bit more complicated because we aren’t just dealing with me and you. We are dealing with about a dozen or so people and getting that many all to agree is hard!
1) conversation with those other posters gets really confusing when you and I do 1.
2) this has been attempted by both sides and people just go back to using the disputed jargon. Like I’ve personally tried to get your side to talk about the concepts without using the term agency. In general they refuse to do so.
3) seems to be where these discussions always go.
Ultimately I’m not sure we really do all know what each other means. I think alot of that is due to lack of specificity. Because there’s been countless times where both sides declare they didn’t say something only to have a past comment trotted out that seems to imply they did.
Still seems pretty snarky, and clearly slanted.I quite like this one:
It's also helped me realize that there's no measurement for logic, so all the points folks have made in this thread are equal! Yay!
This is fair.If you cannot measure verisimilitude or gameyness, and thus they are entirely subjective, I assume we're all cool agreeing never to say that 4e has any less verisimilitude or any more gameyness than other editions, right?
You do realize that was made after I brought up the previously consistent lack of constructive posts?I quite like this one:
Still seems pretty snarky, and clearly slanted.
You do realize that was made after I brought up the previously consistent lack of constructive posts?
I agree that particular post was insightful and not snarky. I also replied to it with substance because of that.I think it offers a very clear use of the same logic applied to another topic, that helps demonstrate how flawed the logic is.
But hey, opinions vary!
Who cares? It's an insightful post. @soviet has made plenty throughout the thread. A little snark can help a conversation.
Lol. Good Joke!Also, I couldn't measure the snark, so I don't think his post is any snarkier than anyone else's!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.