What is playing 4e like for you?

What level are you?
5th

How long do you play for?
3 to 4 hours

How many combats do you play?
2 to 4

How long do they take?
The average is probably just over an hour per encounter.

-How many players do you play with?
5

How long do you roelplay for outside of combat?
This varies quite a bit from session to session. I think the average is around 30%.

Does it sometimes feel like playing a boardgame?
No

-Do you change any of the rules?
Oh Yes !
 

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However, note the subsequent clarification which you didn't quote for some reason. Do your players make a "background" for their characters? Do they care what place in the world their character "comes from"? Is the character's race taken as anything more than a packet of stat bonuses and special abilities? Could you have a character that is "afraid of fire"? Or that "hates dwarves", or has a mortal enemy from his past, or anything like that?

Excellent series of posts, and for the most part I do not see much of a difference in our games.

As a DM the reason I like backgrounds is because it takes some of the creative burden off myself. After years, many of the campaigns start to look alike. I like to get the characters to chip in with some of the creativity, because it adds fresh new material to the game.

As a player sometime I find myself wondering... what if I were to side with the bad guys or monsters? I really don't like this town of the people in it. A background tie-in sometimes helps to change that perception.
 

When you play a session of 4e, what is it like?

In a session:
-What level are you?
Well the rest are 5th level but I have only got a character to 2nd. I DM more often, though I am hoping that will change
-How long do you play for?
3 to 4 hours usually.

-How many combats do you play?
1 to 3 depends on time and what else is going on
-How long do they take?
Dunno really at a guess, 30min to an hour.

-How many players do you play with?
5 in group in total. So the players can be from 3 to 4.

-How long do you roelplay for outside of combat?
Not a roleplay heavy group so less than in combat with quite a bit of time spent on off game stuff also. We do not take things too seriously.
-Does it sometimes feel like playing a boardgame?
Not really, a boardgame usually has a meaurable final outcome and winners and loosers and it is often fairly obvious where one is in the pecking order. So in, despite, the grid and its effects, D&D does not feel boardgamey to me.

-Do you change any of the rules?
Not deliberately though mistakes in interpetation have occured.
 

When you play a session of 4e, what is it like?

In a session:
-What level are you?

Depends on the campaign. I'll choose Rappacion, my 15th level Hexblade (which is a Beastmaster Ranger re-fluffed so that the Hunter's Quarry is a "Hex" and his Beast is actually his Dark Companion from the ol' 3.5 PHB2.)

Rappacion isn't seeing any play tonight due to Mother's Day. :(

-How long do you play for?

About 4-5 hours, once per week, with some stuff done by e-mail (minor RP stuff)

-How many combats do you play?

Varies by session, but on average I'd say 2-3

-How long do they take?

Also varies...probably on average, maybe 45 minutes to an hour. Longer if it's an epic battle (pauses for dialogue, changes in terrain/venue, chase scenes, etc.)

[qoute]-How many players do you play with?[/quote]

3 players, plus a DMPC and some other random NPC helpers.

-How long do you roelplay for outside of combat?

What else are you doing outside of combat? :confused: Seriously, though, probably about 2/12 hours, making the session about half and half. Although we RP during combat, too.

For example, another player is playing a Dark Pact Warlock, so we've both changed the fluff of our powers to reflect that we use "darkness" from the Shadowfell in our powers. So the Warlock will sometimes suck the darkness out of my Dark Companion to empower her spells, my Hexblade will grab the Warlock's missed attacks with my weapon and launch it back at the target. Kind of anime-ish, but good fun!

-Does it sometimes feel like playing a boardgame?

Some combats definitely have that feel. For me, it's not a bad thing; it allows more room for in-combat RP. I do have to remind myself that I can use skills and what-not as well as powers.

-Do you change any of the rules?

Oh, heck yes. I haven't been in a D&D game in my life that hasn't been houseruled in some way or another, and this campaign is certainly no exception.

Hope this info helps!
 

-What level are you?
4th

-How long do you play for?
4-5 hrs 1/month

-How many combats do you play?
3-4

-How long do they take?
1 hr approx.

-How many players do you play with?
4 + DM

-How long do you roleplay for outside of combat?
Personally, I try to sneak roleplay in and out of combat. It's hard to tell with the group. However long is "appropriate", like the duration of an encounter. We haven't had any incidences of someone engaging in "extra-curricular" roleplay, which I define as roleplay outside the objectives of an adventure. Ex. Going to the tavern and mingling with the wenches while the group continues on their quest in the Catacomb of Black-Shadowed Doomie Doom.

-Does it sometimes feel like playing a boardgame?
No.

-Do you change any of the rules?
No.
 
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-What level are you?
6th level

-How long do you play for?

about 4 hours every other week.

-How many combats do you play?

typically there are 3 combats, give or take.

-How long do they take?

30-45 mins

-How many players do you play with?

5 usually.

-How long do you roelplay for outside of combat?

The balance of the time not spent in combat, so more time in roleplay than combat

-Does it sometimes feel like playing a boardgame?

No, it feels a lot like D&D to me.

-Do you change any of the rules?

No, we use everything as published so far.
 

When you play a session of 4e, what is it like?

In a session:
-What level are you?

4th -5th level.

-How long do you play for?

3-4 hours.

-How many combats do you play?

1-2

-How long do they take?

FOREVER...? An hour and a half?

-How many players do you play with?

4 players.

-How long do you roelplay for outside of combat?

Varies. It wasn't very much or very long.

-Does it sometimes feel like playing a boardgame?

Yes.

-Do you change any of the rules?

The DM didn't use minions.

Why I ask:

We've been playing around 9 months. We're 8th level. Combat is fun but with 5 players, even using power cards, seems to take around an hour per combat. It seems when we play 1 combat, it's way too easy. We have so many healing surges and all our dailies. But when we play 3 combats, 4e seems to really shine with action points, milestones, dailies and by the 3rd encounter things feel really dramatic like they can go either way. But with a 4 hour session, that leaves very little room for roleplaying.

Additionally, with the tactics so focused on teamwork (which I think is very cool) there is a pressure not to mess around. It might be funny to act in character and do something dramatic but non-tactical but if that means screwing up what the team is trying to do, it feels like you are hurting everyone.

We've thought about many ways to hack the game to make combats run faster and have it be fun with only 1-2 combats. Cut Monster hit points down, up their damage, lower PC healing surges and so on. But before messing with the rules, I wanted to see what playing 4e was like for all of you, especially if you are playing 4e without hacks.

Thanks everyone!
-John

I don't play 4E anymore... I quit because the sessions were like slow-motion trips to the dentist.

Now, before anyone discriminates against me by saying that a 35-year old can't learn new rules, I learn new wargames all the time. I'm good with rules. I just don't like a ton of rules in my role playing anymore than I want a ton of dill pickles in my chocolate ice cream.

4E feels like a tactical wargame to me. The problem with that is, there are some excellent tactical wargames out there, like Field of Glory from Osprey. If we're just going to be pushing pieces around a board and talking about hitting and damage, I'd rather be refighting Asculum or Kynoskephaloi.
 

What level are you?
Level 3, soon level 4.
How long do you play for?
Once per week, around 4~5 hours.
How many combats do you play?
Usually just one combat per session.
How long do they take?
Around 1-2 hours.
How many players do you play with?
5 PCs + 1 DM
How long do you roelplay for outside of combat?
3~4 hours
Does it sometimes feel like playing a boardgame?
Sometimes, during combat
Do you change any of the rules?
The starting ability scores.
 

-What level are you?

Group 1: Level 5
Group 2: Level 5

-How long do you play for?

Group 1: 8ish hours per session every 1 or 2 weeks.
Group 2: 7ish hours per session every month

-How many combats do you play?

This varies in every session!
In both groups, we have had entire sessions without a single combat (but made entirely of roleplay encounters) but in our most combat-intensive sessions so far, in group 1 I think it was 4 combats, in group 2 it was 5 combats. But we don't like it any less with fewer combats, it's just a mixed bag every session.

-How long do they take?

Group 1: Each combat takes about an hour and half. Though some have been longer (I think the longest has been two hours or so) and some have been shorter, say an hour.
Group 2: Each combat takes about an hour. Though some have been longer (I think the longest was an hour and half) and some have been shorter (I think the shortest was 30min, though it wasn't meant to be a challenging encounter, merely a delaying force sent by the real threat that they met later on).

Disclaimer: rarely do we actually watch the clock, the above time frames are just from times that I happened to notice the time. But, usually, I am not watching the clock unless it's on accident.

-How many players do you play with?

Group 1: 6 players + 1 DM
Group 2: 5 players + 1 DM

-How long do you roelplay for outside of combat?

As said in an earlier answer, our sessions vary in that roleplay-combat spectrum each game. We have had entire sessions made up on one extreme or the other, and other sessions fall somewhere in between.

-Does it sometimes feel like playing a boardgame?

For me, personally, no. But I will qualify that and say our groups are made up of people who (generally) get very in to the plot and character motivations and such. So combats (and noncombat situations) really are just obstacles along the path of achieving the in-character goals.

Having said that, I played with another group for a one-shot game. _that_ felt like a boardgame to me. No one was really invested in their characters or the plot and it was just "I have a set of stats" and "the monsters have a set of stats" set up the board and let's go at it. While there is nothing wrong with that, it just isn't the style I tend to prefer, but once in a while that is okay with me too.

-Do you change any of the rules?

Neither of our groups change the rules all that much.
Though we more or less don't do skill challenges by the book, nor do we do treasure parcels as presented... but , beyond that, the "rules" remain largely in tact with only a couple minor tweaks for flavor of the campaign (i.e. a race that might not be allowed because it doesn't exist in the world, and so on).

We've been playing around 9 months. We're 8th level. Combat is fun but with 5 players, even using power cards, seems to take around an hour per combat. It seems when we play 1 combat, it's way too easy. We have so many healing surges and all our dailies. But when we play 3 combats, 4e seems to really shine with action points, milestones, dailies and by the 3rd encounter things feel really dramatic like they can go either way. But with a 4 hour session, that leaves very little room for roleplaying.

Just curious -- have to considered not forcing the end of the adventure to coincide with the end of the session? By that I mean, the PCs can advance maybe as far as they can get at a leisurely pace while stopping encounters long enough to do some more noncombat encounters that you want to include.

And then stop when you are out of time (though watch the clock before any fight to see if you could reasonably finish it before it's time to go, and then stop there).

Everyone would take notes as to which daily powers are used up, how many surges they have left, how many hit points they have left, how many action points they have left, which magic item daily power uses they have, etc.

Then, pick up the next session where you left off.

This would allow you to get in some more RP time that you seem to want more of.

Of course, the logistics may make it difficult - I don't know if you have rotating players or what not. And if people miss from one session to the next it would make this type of a setup more difficult.
 

-What level are you?:
The PC's are level 8
-How long do you play for?:
3 to 4 hours, 1/week (but RL means often 3/4 weeks or so)
-How many combats do you play?:
2 or 3
-How long do they take?:
about an hour or so
-How many players do you play with?:
Me (DM) plus 2 players with 2 PCs each.
-How long do you roelplay for outside of combat?:
probably a max of about 10% is actual speaking in character type roleplay
-Does it sometimes feel like playing a boardgame?:
Nope, but it does fell like a wargame, which we like. Tactics FTW :)
-Do you change any of the rules?:
I knocked off about 15% of monster HP, didn't speed it up enough. As of the session coming I have knocked off 1/4 HP and changed the damage in the module (H3) to equal the 'expected damage output' in the DMG.. that has added from 30 to 100% extra damage on a lot of attacks.
I fudge a fair few rolls, as well :p
 

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