RenleyRenfield
Adventurer
The The Chantels would maybe agreeMaybe. Maybe... maybe... maybe...
There's a lot of possible maybes.
The The Chantels would maybe agreeMaybe. Maybe... maybe... maybe...
There's a lot of possible maybes.
Okay. In any case, it's still just the theft of the tuning forks. The rest was the result of their choices leading to that point. A theft just isn't a railroad, especially when they have other options available to them.The soul is not held in the feywild. It is elsewhere (they have since discerned where via Contct Other Plane).
The Void situation is entirely incidental to the Faewild situation, in that it was a random draw of the cards. They went into the cabin knowing it was a bridge to the Faewild, and they knew the door out was closed to them. Once they finished with the leprechaun and his Deck, they went in to the Faewild and that is when they discovered they could not simply plane shift home.
Yeah, I am guessing the being trapped there and having a few options removed or invalidated are where the railroad feels stemmed from.
This I wholeheartedly agree with. It's akin to when they get hung up on an NPC that has no bearing on anything and just won't let it go. Players sometimes get that tunnel vision.Maybe a bit of 'player just sad idea didn't work' too. Sometimes players get Overly focused on solving an issue and think they have won the day in one fell spell/swoop.... not railroading but it can 'feel' limiting when it clearly isn't.
- Drives me a lot crazy when players get hung up on their one grand solution that clearly ignores the rest of the scenario...![]()
At the very least, I gave them their tuning forks back and then some. Now they can decide what to do.In any case, it seems you resolved it to their satisfaction, so it's moot at this point anyway.![]()
Thats something we cannot know. Only the players know.In any case, it seems you resolved it to their satisfaction, so it's moot at this point anyway.![]()
Because players assume a GM is consequent and when magic does not work all magic does not work, why would they else remove one spell? Just to be annoying? And its NOT fun for players having to try through X spells to find the one which works. Especially if they have the verry real chance of just wasting spell slots and finding that "oh no spell works", which they cant know, because its not following a logic just GM arbitrariness.I agree. What I'm having a hard time with under this scenario, is in understanding how a group playing high level PCs(at least two can cast 6th level or higher spells) is going to feel like there's no other way to resolve the situation of being on the Feywild.
This is likely just a case of the player being immediately frustrated at the tuning forks being gone.
Yes, that's why I said, "It seems..."Thats something we cannot know. Only the players know.
You are assuming something that never happened. No magic was said not to work. None. They lost the component to a single spell, but not any other spell. There's zero reason for them to think that no magic would work. They never lost a single slot on magic that "didn't work."Because players assume a GM is consequent and when magic does not work all magic does not work, why would they else remove one spell? Just to be annoying? And its NOT fun for players having to try through X spells to find the one which works. Especially if they have the verry real chance of just wasting spell slots and finding that "oh no spell works", which they cant know, because its not following a logic just GM arbitrariness.
The intention was clear "I use magic for X". Which spell is just a detail, and details are not fun, especially not for people against which small details are used against.
They even spent a bunch of time casting Divinations to figure out where they were and whether the Voided soul was also in the faewild (it wasn't). Then they teleported with vague directions and ended up face to face with dragons.Yes, that's why I said, "It seems..."
You are assuming something that never happened. No magic was said not to work. None. They lost the component to a single spell, but not any other spell. There's zero reason for them to think that no magic would work. They never lost a single slot on magic that "didn't work."