Maxperson
Morkus from Orkus
Okay. In my opinion that's just silly. I can make an area where minor fire magic doesn't work without it being railroading or stopping more powerful fire spells. A library for instance might want to stop candles and other minor magical fire effects, but wouldn't see a need to stop meteor swarm or flamestrike. I can make an area where teleport doesn't work, without stopping spells like dimension door that don't leave the area. And so on.No sorry but if a GM goes out of the way to make 1 spell not work, then I assume other similar uses of magic do not work if not its just annoying GMing.
Either you make no magic work to port out from there, or you dont do anything. Yes I am assuming GMs do things with intention and not just random nerf 1 spell, which is silly, since if you can teleport out with a spell than GM could have been not annoying and say "you dont have the spell components for that but you could still cast wish".
This idea that you have to allow every similar type of spell or stop every similar type spell isn't one that I've seen anyone other than you ascribe to, and nobody else I know would make that same assumption. They'd just try other spells like the OP's players did.

