TwoSix
The Year of the TwoSix
Don't forget the wailing! A necessary component.Weeping and gnashing of teeth
Don't forget the wailing! A necessary component.Weeping and gnashing of teeth
Not exactly no mouth, but this comment reminded me of 3.5e's monster the tortured looking Wheep.I have no mouth, and I must scream
I'm playing a low Int, above average Wis character atm.I like the idea of a low-Wis character that warns the party away from threats that don’t exist.
Other times, specially when i'm tired, i would rather just roll and see if my character can solve it. But that goes for pretty much any mental action. Sometimes i want to role play diplomatic negotiations. Sometimes i just wanna roll Diplomacy and see what dice result gets me.
That's mostly how we do it in our group. I might be playing int 8 character, but as a player, i might catch something, like that guard might be persuaded to let us trough. Then, in player to player talk, i say it to my friend who plays bard, and then his bard is doing all the persuading and rolling.
That is not a definition of railroadibg I have ever seen before.Because you have no way to change the outcome of the deck because you are plane locked. A game layer who draws the imprisonment card just lost their character for multiple sessions. People whine about being hit with a banishment spell and that’s a few minutes. The deck has cards that can eliminate characters from the campaign. Its plane locking and the deck combo that is railroading.
People whine about being hit with a banishment spell and that’s a few minutes.
I think this is an interesting hypothesis, but the posters most AGAINST « stats being there just for rolls » are ALSO the most traditional players.I think it comes from some assumptions.
In the early days, game was played to challenge Players, not Characters. Stats were there just for rolls. Also, there was way wider distribution between penalty, no bonus no penalty and bonus. For instance, in 2ed, Str is mainly to hit and damage stat. You don't get bonus/penalty to hit if your Str is 8-16, and get no bonus/penalty to damage if your Str is 6-15, weight allowed difference between 8 and 15 is only 20 pounds. In game play, having Str 8 or 15 has no real difference, you hit and damage are the same. Most stats are like that, where they have wide gap where low or high stat doesn't change much if anything in game play.
If the game assumes that primary challenge is to player, mental stats are irrelevant in role play. You rely on your (player's) stats to come up with clever solutions. If game assumes that primary challenge is to characters, than there could be argument for mental stats mattering, since you rely on game mechanics to come up with solutions.
I think this is an interesting hypothesis, but the posters most AGAINST « stats being there just for rolls » are ALSO the most traditional players.
i'd say when their solution relies on or assumes their character knows world information, like the 'trolls are vulnerable to fire' situation.Maybe the problem is that we've been too abstract. Can you describe an example situation, where the player of a low Int character is overstepping by proposing a solution to a problem, without describing any actual actions by their character?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.