That is not a definition of railroadibg I have ever seen before.
Again, the Deck is optional. Also, the player that drew the Void card didn't throw a fit. He rolled up a new character to play in the meantime. Like an adult.It is
That is not a definition of railroadibg I have ever seen before.
Again, the Deck is optional. Also, the player that drew the Void card didn't throw a fit. He rolled up a new character to play in the meantime. Like an adult.It is
I disagree with all of this.You are missing the point entirely. The deck creates conditions that you have no remedy for because you cut off planar access. That is the definition of a railroad.Taking away agency and forcing all actions down a single, predetermined path. The players cannot
respond to their actions to remedy the results of the Deck because you are forcing them to deal with the planar issue.
Except that's 100% wrong. They had the option to use a wish and just leave. They had the option to handle the planar issue. They had the option to seek out a rival archfey and try to talk it into getting them off the plane. They had the option to try and locate a natural crossing between the fey and prime plane. They had the option to sit tight and wait it out. They had the option to go seek a god and try to talk it or it's proxies into helping get them off the plane. They had the option to wait until morning and commune with party gods to figure out a different way. They had the option to....You are missing the point entirely. The deck creates conditions that you have no remedy for because you cut off planar access. That is the definition of a railroad.Taking away agency and forcing all actions down a single, predetermined path. The players cannot
respond to their actions to remedy the results of the Deck because you are forcing them to deal with the planar issue.
Well yeah, the basis of calling the use of force railroading is that table expectations are such that it's perceived as a violation by the player whose character is on the receiving end. I don't know if that means "they just get to", but it does mean there's a general understanding that force is off the table as a means of addressing the behavior being labeled as problematic.As I averred, its a particularly dumb or uncharismatic character who is regularly being played as smarter or smoother than they are because the player took advantage of them as a dump stat, but doesn't want to reflect that in any way. Now if the table expectation is "they just get to", that's as it is, but I think that's a problem.
(As I noted, its less likely to happen these days because for the most part the bottom of the traditional D&D attribute range has largely been pushed up for PCs. Some game systems don't force that, however, and if non-random its a way of making a tradeoff that may be utterly painless but free up resources for other attributes that matter much more to the character).
I think the expectation in RPGs that individual players are the ones who get to play their particular characters is pretty much universal. This is probably why force often gets labeled as railroading.I don't really see how it becomes the GM's prerogative to tell a player how to play their PC.
If (say) a low INT is an aspect of the character, then why can't the player play that? When we play Classic Traveller, we expect the players to play their PCs' INT and EDU. That's just part of what it means to play the game.
1: No.Anyway, two questions:
1) Do you specifically think what I did here was "railroading"?
and 2) In general, how do you define "railroading" or being railroaded as a player ina game?
It was meant to address this question from the post to which you were responding:Is there a reason you keeping making the same joke at my expense? I don't know what you're talking about.
Since you prioritize exploration of the setting over more challenge-oriented play (focusing on exploration of situation), I was suggesting an expectation might exist that PCs with low Wisdom would be considered unfit vehicles for allowing their players to fully participate in a game with those priorities. It was meant to set up an equivalency between not being free to make decisions for a low Int character in a given situation and not being able to imagine the setting in which a low Wis character finds themselves because their low score prevents the player from acquiring information through play about the when, where, and who of the game world.Is there another stat, other than Intelligence, in which characters with a low value are expected to be roleplayed in a way that prohibits participation in some aspect of the game?
My wife often claims she has a low wisdom, but for her that really means that she makes rash decisions, not that she is not perceptive of her environment. We represent this by having a lowish stat but proficiency in appropriate skills (and expertise dice in specific areas in my game). Wisdom is an exceptionally fuzzy stat, but we do our best to represent our scores in a way that makes sense to us. That's all I want, for attributes to be a recognizable part of the mix.It was meant to address this question from the post to which you were responding:
Since you prioritize exploration of the setting over more challenge-oriented play (focusing on exploration of situation), I was suggesting an expectation might exist that PCs with low Wisdom would be considered unfit vehicles for allowing their players to fully participate in a game with those priorities. It was meant to set up an equivalency between not being free to make decisions for a low Int character in a given situation and not being able to imagine the setting in which a low Wis character finds themselves because their low score prevents the player from acquiring information through play about the when, where, and who of the game world.