Crimson Longinus
Legend
It’s not that I don’t get it. It’s that “it” is an extreme that doesn’t exist. You don’t feel things the same as your character would. You may feel similar feelings, maybe even quite strong at times, but not to the extent as a person going through the events of play would feel them.
There is always some distance between player and character. Necessarily, and thankfully, so.
Yes, like watching a horror movie about people being chased by axe murderer will make you scared, but probably not quite as scared than actually being chased by an axe murderer would!
But that the core feeling is real, and that is the tether that guides the character.
Not at all. I think you’re quite wrong about this. As an actual person, what I have are ideas about how I might react or behave in some proposed situation. Some of those ideas are stronger than others. Few, if any, are certain, much as I may like to consider them such.
And the same uncertainly exist with the mental model of the character interacting with unexpected fictional situations! The fictional person is real in this sense, thus they will have "real" unexpected reactions! This is what me and Max have been trying to tell you. But it simply seems that you do not have such internal model of your characters that would make this possible, so you need the rules to tell you how the character reacts.
So what?
If it’s all internal, then it’s not even certain. You could change your mind about the character and decide whatever you wanted. You could “rewrite” whatever you wanted to yourself if you wanted to, and I expect you’ve done so.
No not really. You cannot rewrite the model whist inhabiting it. It is like trying to rebuild a car whilst driving it. IN any case, the model exist in my head, not in the GM's, thus only I can truly know what sort of reactions the model produces.
How can you infer it?
You cannot tell a token player and Nordic LARPer apart?
Again, this is where you are wrong.
I am not wrong. I am telling you how it feels to me, I am not wrong about that, and it is pretty disrespect for you to imply otherwise.
When I'm properly immersed in the persona and perspective of the character, they can surprise me, just the same way than I can surprise myself in the real life. Which is not to say that I play in deeply immersed state always and 100%; I unfortunately don't. But that's the goal. However, the way you talk about these things simply implies to me that you just do not get the whole internal perspective thing. I am sure my approach is moulded by my LARP background, which focuses sort of method-actor-like inhabitation of the character.
But again, I think this is because there is no specificity in what’s being discussed. What game and rules are you talking about? Most games that I know of that use methods like those we’re talking about, the player has a big part to play.
Can you provide a specific example?
Not sure I can, as I try to avoid games and practices that do this. Latest I can think of is how I am rather anxious about managing the stress in Blades because I don't want to trigger trauma in a moment that would seem inappropriate by my internal model of the character. And overall, that game has things that pushes things to the author stance which I'm not the biggest fan of.






