Herobizkit
Adventurer
Does she also have a magic helmet? Please tell me she does.Mine uses a spear and heavy armor.
Does she also have a magic helmet? Please tell me she does.Mine uses a spear and heavy armor.
Does she also have a magic helmet? Please tell me she does.
That's pretty much the same conceptual image I have of the Ranger.
Their defining mechanic, then, should be about that - they should learn how to fight monsters better based on knowing them well.
Heck, maybe favored enemy can be something you apply not from your backstory, but as you undertake adventures: a specific monster who KO's you or who crits you or who knocks out an ally might become your Favored Enemy until it falls.
Their defining mechanic, then, should be about that - they should learn how to fight monsters better based on knowing them well.
Heck, maybe favored enemy can be something you apply not from your backstory, but as you undertake adventures: a specific monster who KO's you or who crits you or who knocks out an ally might become your Favored Enemy until it falls.
It is not clear what a ranger does to me too. They are wilderness warriors. Ok, that is just some skills that make them effective in a particular terrain. That sounds like you can give them expertise in a few nature skills. It is also just skills so could encompass a background. I understand Mearls dilemma. The other ranger things are a bit of a grab bag. Should they be nature spellcasters too? They are in the nature. Sure why not? Should they be roguish outdoor scouts. Yeah sure, stealth and sneaky. The big key for me is they are a skill based class, knowing stuff. Monster knowledge. Knowing the weaknesses of monsters. Researcher. Van Helsing. A lone wolf, much like a rogue.
[video]https://archive.org/details/WhatsOperaDoc[/video]She had one. Lots of magic loot in that game.
Not getting the reference though.
One think I'd like would be for a ranger to "collect" favored enemies. A ranger would have a black book of enemies same as a wizard has a spellbook.
And this black book of hatred grows each time a ranger fights and records his experience filled with orcish cusswords, dragon weakspots, drow camp patterns, gnoll smell descriptions, a detail drawing of giant feet.
Before she meets one, a goblin is just a small man.
After the first kill, she knows a goblin's weakspo for bonus damage.
After scouting one, advantage on tracking.
After a dozen kills, event more damage.
A week of research, she speaks Goblin.
One interrogation later, she has bonus to Intimidate.
After 50 kills, all goblins have Vulnerability to Her.
After 100 kills, goblins who see he must save or be frightened.
The bookkeeping would be worth it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.