What is the best low-magic fantasy system?

I asked a similar question not long ago.

 

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I know you called the problem solved, but I'll throw Iron Heroes into the ring. Do you remember the old 3e book, The Book of Nine Swords? Imagine that approach to martial classes with the magic stripped way back. Each class (with one exception) takes a particular martial archetype (archer, skirmisher, etc.) and turns it into a full D&D class full of unique class abilities. It might be what you need.
 

I know you called the problem solved, but I'll throw Iron Heroes into the ring. Do you remember the old 3e book, The Book of Nine Swords? Imagine that approach to martial classes with the magic stripped way back. Each class (with one exception) takes a particular martial archetype (archer, skirmisher, etc.) and turns it into a full D&D class full of unique class abilities. It might be what you need.

I quit after AD&D (1e to you) and didn't return until 5e. IH doesn't seem to be well-received in reviews. I think I'll stick with AIME.
 



Mythras might work, the system as a whole works with low or no magic (the Mythic Britain campaign is an example of this, where most PCs won't have any magical ability).
Mythras Imperative is a condensed version of the system
Imperative also now include "Folk Magic" which is the lowest powered of the 5 magic systems included in the core rules.
 

Mythras might work, the system as a whole works with low or no magic (the Mythic Britain campaign is an example of this, where most PCs won't have any magical ability).
Mythras Imperative is a condensed version of the system
Imperative also now include "Folk Magic" which is the lowest powered of the 5 magic systems included in the core rules.

Beat me to it [emoji23]
 



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