Yair
Community Supporter
I'm wondering what is considered the best magic system in a roleplaying game. Granted, different rules work for different purposes but overall, some systems suck and some are just amazingly cool. So what magic system do you consider the best?
For me, it is Ars Magica. The magic system is extremely flexible, and about as much crunch as I want it to be - you can do almost everything, and the limits on that are interesting and fitting with the setting, and the mechanics are precise enough to rpovide a good mechanical breakdown for almost every effect while being specific enough to not categorize things too roughly ("that's a Highly Supernatural effect, so level 50") or too broadly ("you hurt him. For how much? Well.. ehm....").
What's yours?
For me, it is Ars Magica. The magic system is extremely flexible, and about as much crunch as I want it to be - you can do almost everything, and the limits on that are interesting and fitting with the setting, and the mechanics are precise enough to rpovide a good mechanical breakdown for almost every effect while being specific enough to not categorize things too roughly ("that's a Highly Supernatural effect, so level 50") or too broadly ("you hurt him. For how much? Well.. ehm....").
What's yours?