What is the best PrC for a meele fighter?

"Fighter" PrC

Fighter
The Fighter has devoted his life to the sword and anything that looks like or utilizes a sword. Or anything shiny that attracts his attention. But mostly the sword. The training to become a Fighter is intense and requires enrollment for a full year at one of the many Vargus’ Training Academies, where the students learn the Twelve Styles of the Zodiackenshido Technique.

Requirements:
Alignment: any non-evil. Vargus won’t admit people who do not pass their background check.
Base Attack Bonus: +6
Feats: Power attack, Lightning reflexes, Combat Reflexes
Special: Membership in the Vargus School
chart_fight_stats.gif

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Class Skills: Jump, Intimidate, Ride, Climb
Skill points at each level: 2 + Int modifier

Class Features

Monkey Style (Two Fisted Monkey Style): At first level the Fighter receives the Two Weapon Fighting feat for free.

Ram style (Ram Form or "Breaker" Maneuver): This form teaches you that you’re entire body can be a weapon, especially your head. By training in this technique you receive a +4 to your fortitude save.

Ox Style (The Ox of a Thousand Burdens Technique): Those who train in this fighting style have heavy objects continually placed on their backs, slowly they’re lower backs and legs become ridiculously strong. The Fighter can now carry three times his carrying capacity.

Tiger Style (Tiger Claw Strike): This maneuver teaches a student of Vargus that if you strike down, you are able to find more chinks in most man made armors, when employing this technique with any piercing weapon the opponent is denied their armor bonus while they get half of their armor bonus if you use a slashing weapon.

Horse Style (Horse Tornado Trample): All students who reach this level learn that the better part of valor is often discretion and that he runs away may live to fight another day and all that jazz. At this level you may, once per day, cast Expedious Retreat on yourself for the purposes of running away from a hopeless battle.

Rat Style (Knuckle of the Sacred Rat): At this point in your training, you’ve held your sword so long that your hand has deformed and twisted to fit perfectly in the hilt of your sword. Anyone trying to disarm you of your precious weapon has a +10 to do so.

Rabbit Style (Rabbit’s Heavenly Ascent ): A continuation of the teaching presented with the tiger style, the Rabbit Style teaches the student that the higher they go before they strike down, the more chinks they can find in the armor. As a result you receive a +10 on all jumping skill checks and as long as you are striking from above the target doesn’t get an armor bonus, regardless of what kind of weapon you’re using.

Dog Style (Hound of the Hunt): The ability to find the enemy is just as important as dispatching him if not more so. Thus the Vargus School teaches the students how to track their opponents through a variety of terrain. Students learning the technique receive the Track Feat for free.

Rooster Style (Cry of the Coming Dawn): This technique teaches that a Fighter is only as good as the troops he commands. Once per day he can sound a rallying cry that will give all friendly, nearby units a +3 moral bonus to their next attack roll and an extra five feet to their movement until the fighters next turn.

Pig Style (Unstoppable Tusks of the Boar King): This truly formidable maneuver allows the Fighter to break through any opposition during a charge. Weapons set against him are tossed aside as he moves toward the kill and he gets double his strength modifier to break down barricades and door.

Snake Style (Serpent of Many Poisons): At this point the fighter has become very perceptive at how chi flows through the body and once per day can strike at certain precision point on the body, inflicting no immediate damage but instead inflicting symptoms resembling a myriad of illnesses. The target loses 1d4 points of constitution, 1d3 points of dexterity, and has his movement rate reduced by half.

Dragon Style (Bahamut’s Rage): Only the most stalwart of students ever reach the final lesson. The student can reach down and harness the fires that fuel his passion for battle and turn them into a cone of fiery destruction much like a red dragon’s breath weapon. They can create a cone of fire 40 feet long and 10 feet wide that does 10d8 of fire damage.
 

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Eldorian said:
The Singh rager is one of the most overpowered PrC's to come out of wizards. I don't suggest allowing it as is. It's like all the nice parts of barbarian,

Actually, since 3.5 amped the barbarian, this is no longer quite the case.

plus innate haste, full attack after charge, and some cool fear effects. Oh, and good will saves.

Great Ki Shout is good for scattering large groups of low-HD combatants, but these tend not to be a major obstacle anyway. When you come down to it, a fireball or machine-gun archer is usually still a better way of dealing with mooks than a melee tank of any type.

I've got a Singh rager IMC, and the only nerf I'm planning at this stage is to allow the pounce ability once per encounter.
 
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The 5-level Legend class from Quintessential Fighter is quite 'nice' powergamer wise - however you have to be Lawful, BAB 15+ and have killed a CR15+ monster in single combat...
 

hong said:
Actually, since 3.5 amped the barbarian, this is no longer quite the case.



Great Ki Shout is good for scattering large groups of low-HD combatants, but these tend not to be a major obstacle anyway. When you come down to it, a fireball or machine-gun archer is usually still a better way of dealing with mooks than a melee tank of any type.

I've got a Singh rager IMC, and the only nerf I'm planning at this stage is to allow the pounce ability once per encounter.

I dunno.. he gets a few too many rages a little to fast for my taste, and very good saves for a d12 guy. And that Ki shout is pretty cool against enemies less than your HD, not just mooks. Especially the fact that eventually you can do it as a free action while performing the overpowered pounce attack =).

Eldorian Antar
 

In my opinion, the best melee oriented prestige classes are master samurai, tribal defender, and weapon master. Templar is great if you don't mind multi-classing or waiting until 13th level to get the required 8 ranks in knowledge:religion. All things considered, I still think a straight fighter is better, especially in 3.5.
 

Yes, the Singh Rager is the class I was talking about. Personally, I do not think the FRA after charge should be weakened. If you choose to weaken it, the best melee character would be a templated creature like Reapersaurus' very own Blaster. And that is in 3.0. In 3.5, Pounce PWNS.
 

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