what is the best type and class for newbies

A fighter or a cleric would be good to begin with. A fighter is better if you are joining a group of adventurers, a cleric if you are going it alone.

If the player really just wants to play a (Mage, Bard, Thief) then let them try - better than getting forced into a role they don't like.
 

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I like your answers though I'm still a little confused

:\ :o
I DON'T HAVE ANYTHING!!!
I DON'T HAVE ANYTHING!!!
I DON'T HAVE ANYTHING!!!
I DON'T HAVE ANYTHING!!!
I DON'T HAVE ANYTHING!!!
(that means no books of any sort about how to play)
:o :\​
 

Adrulan said:
that means no books of any sort about how to play)

If you're interested in playing, get the current Players Handbook [3.5 Version].
It will explain in picture and detail what we can't upon this board. It has all the rules you need to know as a player.

Best Regards and Best of Luck
Herremann the Wise
 


My advice: Go to the website nittanytbone posted and first read the first 4 sections on the left: Basics, Races & Description, Classes, Skills, and Feats. This will give you a good feel for what kind of character you want to play. As you read the classes section, keep a mental note of which classes sound cool and which ones sound boring. Pick your class based on that.

After you pick your class, read subsequent sections on what you need. I would advise reading the Combat section no matter what class you eventually pick, however, as combat is what makes the world go round in most D&D games. Not all, but most.
 

PS. Don't shout (and drop the colors and exclamations while you are at it). It's very rude. You'll get better and more advice if you are nicer to the people here than if you jump into their faces.
 


Adrulan said:
P.S. I have never played before (I have absolutly nothing-- No rulebook, player guide-- ]NOTHING!!!)

I'd just like to get a feel for how nothing your nothing is.

Do you have a group to play with? Have any of them played before? Do any of them own the core book (Player's Handbook, Dungeon Master's Guide, Monster Manual)?
 

funny that people tend to propose melee oriented characters for newbies. in 2nd edition maybe, but have you checked the combat section in 3.0/3.5?

I think bards/sorcerers are the easiest to play/hardest to design (spell selection is crucial). but the group can take care of the latter.
 

If you're going to have the new character both build and play the class, I think a human barbarian is the easiest class to play. Doesn't have the intense feat selection of a fighter, doesn't require the understanding of dozens of different skills like a rogue. All that really needs to be learned early on is when to use rage. plus, they're a fairly durable character, and one that does consistant damage (so you can feel a sense of accomplishmnet).

Human is the best because its an extra feat and skill point; no other mechanics to worry about like +2 vs enchantments, some cantrips/day, etc.

With build help from the group, a fighter, sorc or bard would be good too.

Also, if the player is willing to take the time to actually read the rules instead of "learn as you go", they could really start out as any race/class.
 

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