frankthedm
First Post
I tell them arrange these as desired
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I am a brutal SOB of a DM tough, they need them.
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I am a brutal SOB of a DM tough, they need them.
diaglo said:3d6 six times in order. str, int, wis, con, dex, cha
Navar said:Well a troll will likley down 1-2 party members (I don't know about kill (-10 or greater)) but I think TPK is only a remote possiblity unless the Troll ambushes them or something. They have a base speed of 30 feet so a wizard with Exp. Retreit and the orb of fire or orb of Acid (lesser) could add in the final hit to down the Troll. If the party is mounted (a very real possiblity at level 3) then they SHOULD be able to take him down. Yes this would be a "Boss Fight" but again a smart group should be able to take out a troll. They would just have to stay out of its reach. Its AC is low enough that they should hit him with their 1 attack each round at least. With an int of 6 I doupt coupe de grace would be on its mind (It would likley try to down them all, then kill them.) Also the DM would likly not want a TPK so having him down a party member and then ignore the downed member would be a good DM tactic as well. Again though it would be a hard fight and I wouldn't be suppurized to see 1-2 of the party members downed.
sullivan said:This gives well rounded, fairly heroic stats with very, very rare "gimped" stats. It yields 18's about as often (with the above method approximately 1 of every 2 characters will have 1 or more 18's), but has smoother consistancy than 4d6. You can regularly expect stats worth 40ish PB.
I believe the method dates back to 1st edition where it was this BUT you got to choose which stat went where.
The above variation works fine if you are willing to go adjust your class choice based on what you got (prior to 3e that is what i always did in any event). However if that isn't something your player can live with they you can consider letting them move the stats around.
badash56 said:I have been trying to come up with the best way for my players to generate attributes
Particle_Man said:Actually, when Diaglo said "3d6 six times in order. str, int, wis, con, dex, cha", I bet he did not mean "six times for str, six times for int, etc." but rather "six times: once for str, once for int, etc." Of course, I could be wrong.
Zadam said:Hi guys, I just joined this forum but I have been playing D&D on and off for many years.
Just wanted to share with you the method I am currently using for character stat generation...
It's basically the point distribution method, BUT with one vital difference... I assign the characters primary stat as costing 1 point per point no matter how much you increase it by (up to 18 of course)... (Example, Fighters may increase Strength up to 18 for 10 points, Wizards Intelligence etc). Other stats of course follow the standard rules.
Me and my players like this method because it allows for moderately powerful (but not TOO powerful, it depends on how many points you give them. 24 works well for fairly average characters, 28 for moderately powerful ones) characters, all of which are balanced against each other, and allows you to make you character "Good in their chosen class" without paying a premium. To gain 2 18's however you have to pay dearly for the 2nd one.
What do you guys think?
Zadam said:It's basically the point distribution method, BUT with one vital difference... I assign the characters primary stat as costing 1 point per point no matter how much you increase it by (up to 18 of course)... (Example, Fighters may increase Strength up to 18 for 10 points, Wizards Intelligence etc). Other stats of course follow the standard rules.