green slime
First Post
youspoonybard said:The way I see scent is as follows:
Suppose you were in a campaign where everyone was blind. Suppose only one character could make spot checks at all to notice people coming towards her. Everyone else had to make Listen checks. In this world, anyone who wanted to be stealthy would max out Move Silently, but since everyone is blind, no one has defense against spot. In addition, no matter how silently or stealthily the opponent moves, nor how inexperienced the one person with the spot check is, the spotter ALWAYS notices the foe, even if they didn't know exactly where they were.
Don't you think that ability to make a spot check is a little powerful?
Blindsight is the same, except change "notices" the foe with knows exactly where the foe is.
I've just found Scent and Blindsight, in my experience, to be very powerful abilities. Especially with Faerie Fire.
Hong, your point is very true, too. But, correct me if I'm wrong, only magical invisibilities were weakened in 3.5. Good old Hide and Move Silently were only weakened in that one more class, the Druid, got Spot and Listen as class skills.
I think that's a fairer replacement for Scent.
Except most campaigns do not limit these abilities to a single individual.
And it would not have been too much of a stretch to devise spells and abilities that mask a scent, remove a scent, or displace a scent, rendering it somewhat less efficient.
Blindsight is powerful, except that it too exists mostly as a player foil, used by dragons and the like. Note there is less to fear as well, given the present nerf of darkness.
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