It is traditional blaming the player of martial types because designers thought I hit it with my sword was good enough for non-casters while thinking not having banishment, or wish spells or instant escape teleport or shape shifting for an hour was not interesting enough for mages.Bob also realizes he can be not a dull player playing a Cleric or Psychic Warrior. Bob enjoys game again. Not like that ever happened to me. No sir.
That's terribly insensitive. Just because Bob likes naming characters after himself doesn't mean he's dull.Bob is only a dull fighter if Bob is a dull player.
Yes. The game has some interesting evolutions.Moldvay B/X and Mentzer BECMI are essentially different games. Even the Mentzer Basic / Expert volumes made substantial changes to the game.
I started doing just that back in 1e my players characters were justiciars and ambassadors and priestesses and bodyguards of these official types 9 times out of 10 one element of removing the murder hobo jive... they start out not hobos and with established community roles. Even a few high councilors and sure rarely some apprentice who lost his masterBut what I learned from games like coc and rq (back in the Stone Age) was how to integrate pc’s into the community and build social implications. All those things can be done in d&d just as well in those games.
I started doing just that back in 1e my players characters were justiciars and ambassadors and priestesses and bodyguards of these official types 9 times out of 10 one element of removing the murder hobo jive... they start out not hobos and with established community roles. Even a few high councilors and sure rarely some apprentice who lost his master