LostSoul
Adventurer
fusangite said:By agenda, do you mean 'creative agenda' or something broader? I would suggest that there are two ways to handle this:
I think I meant b), using (what I understand as) Ron's definition of creative agenda.
I am willing (at least for the moment

fusangite said:snip excellent points
I got it, and I agree with you. I can see that in my own, personal case; if I were to play with a group in a genre we all agreed upon, it wouldn't matter if I was looking for "Story Now" as I define it and the others were looking to create a cool story. I don't see how there would be any conflict.
Thanks for the insight. I'm mostly interested in the GNS theory because it pointed out exactly what I was looking for ("Story Now") and gave me techniques to avoid the problem I was having in my own play: I couldn't see how to get a story without railroading. (I have a very broad definition of railroading.)
edit: I have a question. The type of campaign where a GM is telling the story (and the players are spectators) isn't part of your redefined definition of narrativism, is it? That's what you mean when you are talking about "collaborative", correct?
Last edited: