My latest creation
(This is not a "real" character, but I think the general "theme" can be adaped to create a playable character.)
20th level:
Human (Ex)Monk 1/Ranger 1/Cleric(Sharess) 6/Mystic Wanderer 4/Divine Disciple 5/Contemplative 2/Duelist 1
Domains: Charm, Trickery, Travel, Mysticism
32 point buy: Wis 18, Cha 18
Feats(1,1,3,6,9,12,15,18):
Iron Will, Dodge, (Ambidexterity), (Two-Weapon Fighting), Mobility, (Brew Potion), Expertise, Empower Spell, Off-Hand Parry + 2 more
Spells cast:
Greater Magic Weapon (4th level)
Greater Magic Weapon (4th level)
3x Empowered Fox's Cunning (8th level)
3x Empowered Owl's Wisdom (8th level)
3x Empowered Eagles's Splendor (8th level)
Holy Star [MoF] (7th level)
Polymorph any Object (Trickery Domain, 8th level)
Note: 5 levels of Divine Disciple makes you an Outsider.
Greater Aspect of the Deity [DotF] (Mysticism Domain, 9th level)
Miracle: Armor of Darkness [FRCS] (9th level)
I'll only go over the four important stats: Dex, Int, Wis and Cha.
Dex: 32
- 19 base (Planetar)
- +6 Gloves of Dexterity [Enhancement]
- +5 Manual of Quickness of Action [Inherent]
- +2 Greater Aspect of the Deity [Unnamed]
Int: 36
- 22 base (Planetar)
- +8 Fox's Cunning [Enhancement]
- +4 Tome of Clear Thought [Inherent]
- +2 Greater Aspect of the Deity [Unnamed]
Wis: 40
- 18 base
- +8 Owl's Wisdom [Enhancement]
- +5 Tome of Understanding [Inherent]
- +4 Greater Aspect of the Deity [Unnamed]
- +5 for levels
Cha: 38
- 18 base
- +8 Eagles's Splendor [Enhancement]
- +4 Tome of Leadership and Influence [Inherent]
- +4 Greater Aspect of the Deity [Unnamed]
- +4 Charm Domain Granted Power [Unnamed]
Magic Items: (760,000 gp for 20th level)
- 2 +1 Defending Short Sword (16,620)
- Bead of Karma (5,000)
- Monk's Belt (9,000)
- +6 Gloves of Dexterity (36,000)
- +5 Manual of Quickness of Action (137,500)
- +4 Tome of Clear Thought (110,000)
- +5 Tome of Understanding (137,500)
- +4 Tome of Leadership and Influence (110,000)
- Bracers of Armor +8 (64,000)
- Monk's Tatoo [MoF] (80,000)
- Total: 705,620 gp
Relevant Skills: 5 ranks of Tumble
Relevant Feats: Expertise, Dodge, Off-Hand Parry
Adding it all up:
Base: 10
Ability score bonuses (including magical enhancements):
- +11 Dexterity bonus to AC: Dexterity 32
- +13 Intelligence bonus to AC: Intelligence 36 (Duelist Canny Defense class ability)
- +15 Wisdom bonus to AC: Wisdom 40 (Monk class ability)
- +14 Sacred bonus to AC: Charisma 38 (Mystic Wanderer class ability)
Total: +53
Dodge bonuses:
- +1 dodge bonus: Dodge feat
- +5 dodge bonus: Expertise feat
- +3 dodge bonus: Fight Defensively with Tumble 5 ranks
- +2 dodge bonus: Off-hand Parry
- (Yes, dodge bonuses stack: DMG page 177, PHB page 82)
Total: +11
Magic Item bonuses and bonuses from spells (not including those which enhance ability scores):
- -1 Size penalty (Large)
- +19 Natural Armor: Planetar
- +1 increase to natural armor (Greater Aspect of the Deity, stacks)
- +8 armor: Bracers of Armor +8
- (Yes, armor and natural armor bonuses stack: DMG page 177, PHB 153)
- +8 deflection: Armor of Darkness, Bead of Karma +4 caster level
- +4 haste: Haste Spell
- +10 "special bonuses that stacks with all others":2 +5 Defender swords
- +10 cover bonus to AC: Holy Star
- +1 AC bonus: Unnamed AC bonus from Monk's Tattoo
Total: +60
That's a total modifier of +124
Total AC = 134
Things that I
didn't include:
- Twin-Sword Style (It gives an Armor bonus that technically doesn't stack with the Armor bonus from Bracers of Armor.)
- An Animated Shield (It's technically still Armor.)
- A Metamagic Rod with Empower Spell (It's a bit unclear how this would work.)
- The Family Domain Granted Power, +4 Dodge bonus to AC (It's a supernatural ability, and thus lost during a Polymorph
- Aging bonuses (Because it's cheesy.)
So, can you help get this higher?
I am looking for
Insight and
Luck bonuses in particular.
(Miracle can duplicate any non-Cleric spell under 8th level.)
Word of warning...
If you think you have found an rule error: Provide a reference or quote. I have little patience for clubies who force me to waste time discussing the rules when I know I am right.
Edit: I've changed my mind about Off-Hand Parry. +2 dodge bonus added.