What is the highest AC that a PC can get by class?

nwn_deadman said:
Which one do you think would win? The Wizard or the Forsaker?

Tough call from here, the forakser would have a hard time hitting the Wiz, but the Wizard would have a hard time hurting the Forsaker...

The Wizard would win, hands down.

SR 20 isn't much at 20th level. If you pit the 20th level Forsaker/Duelist with SR 20 against a 20th level wizard, the wizard is guaranteed to beat his Spell Resistance every time.

The wizard rolls 1d20+20 (as a 20th level caster) vs a DC of 20 (from the SR 20). He could even have +22 to the check if he takes Spell Penetration, or +24 if he has Greater Spell Penetration.
 
Last edited:

log in or register to remove this ad



With his 760k of gold, I'm guessing the Forsaker spends a lot of time at auctions, estate sales, and cruising around offering cash to adventurers so that he can destroy enough magic items to retain his powers! :)

In addition, yeah, he could easily afford a castle or some such...

----------------

As to who would win, it's the Wizard/Duelist easily. He does more damage per hit, nails the Forsaker on an 11 with his primary attack, only gets hit on a natural 20, and he has haste.

That fast healing is nice, but it runs out -- the Forsaker only heals up to 50 hp per day. The damage reduction doesn't matter. Ditto to the spell resistance.

Then there's the biggest difference of all: healing potions. The wizard/duelist can use them, the forsaker can't.

Throw in the towel, this fight is over! ;)
 

Another Route

An alternate path to high AC (if you allow monster PCs) is a Svirfneblin monk.

Assuming an natural 18 in Dex and Wis, you start out (at 1st level, 4th effective) with:

10 base +1 size +4 dodge + 5 Dex +5 Wis= 25 AC

At higher levels, Dex and Wisdom boosting items, Ring of Protection, Amulet of Natural Armor, and Bracers of Armor can all be added to increase AC another 20 to 30 points (or more, if you start throwing tomes and such around.)

--
gnfnrf
 

My latest creation

(This is not a "real" character, but I think the general "theme" can be adaped to create a playable character.)

20th level:
Human (Ex)Monk 1/Ranger 1/Cleric(Sharess) 6/Mystic Wanderer 4/Divine Disciple 5/Contemplative 2/Duelist 1


Domains: Charm, Trickery, Travel, Mysticism

32 point buy: Wis 18, Cha 18

Feats(1,1,3,6,9,12,15,18):
Iron Will, Dodge, (Ambidexterity), (Two-Weapon Fighting), Mobility, (Brew Potion), Expertise, Empower Spell, Off-Hand Parry + 2 more

Spells cast:
Greater Magic Weapon (4th level)
Greater Magic Weapon (4th level)
3x Empowered Fox's Cunning (8th level)
3x Empowered Owl's Wisdom (8th level)
3x Empowered Eagles's Splendor (8th level)
Holy Star [MoF] (7th level)
Polymorph any Object (Trickery Domain, 8th level)
Note: 5 levels of Divine Disciple makes you an Outsider.
Greater Aspect of the Deity [DotF] (Mysticism Domain, 9th level)
Miracle: Armor of Darkness [FRCS] (9th level)

I'll only go over the four important stats: Dex, Int, Wis and Cha.

Dex: 32
  • 19 base (Planetar)
  • +6 Gloves of Dexterity [Enhancement]
  • +5 Manual of Quickness of Action [Inherent]
  • +2 Greater Aspect of the Deity [Unnamed]
Int: 36
  • 22 base (Planetar)
  • +8 Fox's Cunning [Enhancement]
  • +4 Tome of Clear Thought [Inherent]
  • +2 Greater Aspect of the Deity [Unnamed]
Wis: 40
  • 18 base
  • +8 Owl's Wisdom [Enhancement]
  • +5 Tome of Understanding [Inherent]
  • +4 Greater Aspect of the Deity [Unnamed]
  • +5 for levels
Cha: 38
  • 18 base
  • +8 Eagles's Splendor [Enhancement]
  • +4 Tome of Leadership and Influence [Inherent]
  • +4 Greater Aspect of the Deity [Unnamed]
  • +4 Charm Domain Granted Power [Unnamed]
Magic Items: (760,000 gp for 20th level)
  • 2 +1 Defending Short Sword (16,620)
  • Bead of Karma (5,000)
  • Monk's Belt (9,000)
  • +6 Gloves of Dexterity (36,000)
  • +5 Manual of Quickness of Action (137,500)
  • +4 Tome of Clear Thought (110,000)
  • +5 Tome of Understanding (137,500)
  • +4 Tome of Leadership and Influence (110,000)
  • Bracers of Armor +8 (64,000)
  • Monk's Tatoo [MoF] (80,000)
  • Total: 705,620 gp
Relevant Skills: 5 ranks of Tumble
Relevant Feats: Expertise, Dodge, Off-Hand Parry

Adding it all up:
Base: 10
Ability score bonuses (including magical enhancements):
  • +11 Dexterity bonus to AC: Dexterity 32
  • +13 Intelligence bonus to AC: Intelligence 36 (Duelist Canny Defense class ability)
  • +15 Wisdom bonus to AC: Wisdom 40 (Monk class ability)
  • +14 Sacred bonus to AC: Charisma 38 (Mystic Wanderer class ability)
Total: +53

Dodge bonuses:
  • +1 dodge bonus: Dodge feat
  • +5 dodge bonus: Expertise feat
  • +3 dodge bonus: Fight Defensively with Tumble 5 ranks
  • +2 dodge bonus: Off-hand Parry
  • (Yes, dodge bonuses stack: DMG page 177, PHB page 82)
Total: +11

Magic Item bonuses and bonuses from spells (not including those which enhance ability scores):
  • -1 Size penalty (Large)
  • +19 Natural Armor: Planetar
  • +1 increase to natural armor (Greater Aspect of the Deity, stacks)
  • +8 armor: Bracers of Armor +8
  • (Yes, armor and natural armor bonuses stack: DMG page 177, PHB 153)
  • +8 deflection: Armor of Darkness, Bead of Karma +4 caster level
  • +4 haste: Haste Spell
  • +10 "special bonuses that stacks with all others":2 +5 Defender swords
  • +10 cover bonus to AC: Holy Star
  • +1 AC bonus: Unnamed AC bonus from Monk's Tattoo
Total: +60

That's a total modifier of +124

Total AC = 134
Things that I didn't include:
  • Twin-Sword Style (It gives an Armor bonus that technically doesn't stack with the Armor bonus from Bracers of Armor.)
  • An Animated Shield (It's technically still Armor.)
  • A Metamagic Rod with Empower Spell (It's a bit unclear how this would work.)
  • The Family Domain Granted Power, +4 Dodge bonus to AC (It's a supernatural ability, and thus lost during a Polymorph
  • Aging bonuses (Because it's cheesy.)

So, can you help get this higher?

I am looking for Insight and Luck bonuses in particular.
(Miracle can duplicate any non-Cleric spell under 8th level.)

Word of warning...
If you think you have found an rule error: Provide a reference or quote. I have little patience for clubies who force me to waste time discussing the rules when I know I am right. :mad:

Edit: I've changed my mind about Off-Hand Parry. +2 dodge bonus added.
 
Last edited:

two simple things are Improved Expertise Feat. Now you'd only be limited to BAB, like Power Attack. And tumble of 15 ranks adds another +1 to fighting defensively. Both those are in OA I beleive.

Edit: Don't forget the +5 defender sword
 
Last edited:

Not to nitpick, but...

You have 2 +1 defending short swords...

Can you cast greater magic weapon and use the benefits to power an innate ability of the sword like that?

Also, which diety do you have that has access to all of those domains?

More to come...
 

Not to mention, when you polymorph I think that you take only the physical characteristics of the assumend form.

STR DEX and CON

You have a 22 base listed for INT (Planetar)

You could have transformed yourself into a Solar with a better STR DEX CON and Natural Armor to boot...

All this is fine and dandy at 20th level, but would this character make it there?

I think that the Dwarf and both Duelist have a much better chance of making it to 20th... Not that I didn't like that idea..



When I get to 20th level at least I will LOOK like a Solar :)
 
Last edited:

Another thought on the polymorph

DEX

When you get an ability score increase from a tome. that is added to your characters base score.

The ability score increase was added to the planetars base and this should not be happening...

When you polymorph you take on the physical characteristics of the assumed form.

This means that the DEX would be that of the ASSUMED form, thus the tome would not count...

Agree or Disagree?
 

Remove ads

Top