What is the least likely word to come out of an adventurer’s mouth?


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Surrender used to come from one player's mouth all the time - Shouted, actually. It was

"DO YOU SURRENDER?!?!"

If the enemy did surrender, God help them, because he would run them through on the spot. There weren't many lawful characters in those games, I'll admit. :)

A word I never hear from my players is the word "for free." There are always those few players in the group who cannot play anything but mercenaries, no matter WHAT they play. I always have to come up with some monetary hook for certain players, or they see no reason to care. One day soon, I am going to give them another reason entirely. :)
 


heh heh

I've already warned my players that not every fight is meant to be won. We'll see if they take that to heart. By all means, stay and fight. Afterward, tell me your new character concept :D
 

You're not going to get PCs surrendering much, because until you've developed a pretty high level of trust in a gaming group, the players have the sneaking suspicion that the GM is an evil bastard, and that surrendering is equivalent to death, only by some particularly sadstic means instead of in combat.


One of the things I'm trying to do in my current campaign is promote the idea that surrender is a viable option, but I'm running a somewhat political campaign with opponents who are as human as the next guy. In a more traditional D&D game with uncompromisingly evil creatures as opponents, surrender just ain't an option, so it isn't done.
 


Bragg Battleaxe said:
There was that Roper encounter in Forge of Fury which was essentially designed to get the party to either run, or bypass it altogether. I think it is an interesting idea to have a few monsters here and there that the party shouldn't fight... it adds some verisimilitude, but one shouldn't over-do it. When I am a PC however, I will admit that I am VERY reluctant to flee from a fight. It just seems wrong somehow... even though it is often smart.

The roper surprised our party (or something like that, it was a long time ago that we played this one) and before we could attack or retreat, it had about half of our party grappled. So we had no choice but to fight. Through a combination of some very innovative ideas on our part and several REALLY bad rolls by the DM, we survived the combat. Got a lot of experience for it, too.
 

I played a commando styled character with the military/tactical mindset. I was always throwing the Gm off by retreating and such when he didn't expect it. We often teleported in, struck and ran. Once they ambushed us and knocked us about a little so as soon as the ambush was finished I ran. He didn't know why. Simple we no longer had the advantage so we ran their was no reason to stay. we were ahead of schedule in our killing and we didn't have a time constraint so why continue on.

I also did my best at recon and taking down enemies before the rest of the party arrived. I was rogue fighter and geared to survive until back up arrived. Worked really well sometimes others I got into trouble but I took the risk and I also did the same when we retreated. I Held the ground while they ran, if I became seperated I had the best chance of survival.
 

It´s not strange that the idea of surrender scares players so much. The mental image of themselves giving away their magic items to the enemy is enough to them to go berserk.
 

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