What is the most overlooked rule in dnd?

Stalker0

Legend
As much as these forums can get down to the nitty gritty of the rules, there are certain rules that even the biggest rules lawyers are glad to chuck in their own games. So what would you say is a rule in dnd that is almost always ignored.

Here are a few at the top of my list:

1) Favored classes.
2) Paladin/Monk multiclass restrictions
3) Needing an assistant for full-plate.
 

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I've played with a variety of DMs since the debut of 3e, as well as DMed myself, and here are the rules I've never applied or seen applied, in no particular order:

- Favored classes and multiclass XP penalties
- Paladin/Monk multiclass restrictions
- Massive damage rules

(You know, I thought it was gonna be a longer and more distinct list when I started this post...)
 

Animal companions for druids/rangers needing to learn 'tricks' based on the H.A. skill to be effective.

Choosing an opponent every time you wanna use your dodge feat.

Vorp
 




I would say that the following things are the most overlooked.

- Starvation effects for PC's who carry no food and go into a dungeon for weeks at a time
- Bows and Crossbows that function long after having expended all ammunition
- The ramifications of differnet movement rates among party members traveling long distance on foot.

END COMMUNICATION
 

Lorgrom said:
Cost and time for scribing spells in a Wizards spell book.
Seconded.

Also, the full plate assistants thing.

And the fact you must already be in melee to be able to fight defensively or take a full defence action.
 

Lord Zardoz said:
- Bows and Crossbows that function long after having expended all ammunition
- The ramifications of differnet movement rates among party members traveling long distance on foot.

END COMMUNICATION

hehe, amen brother!
 

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