Not anymore. In 3.5, identify reports all the magical properties of an item, including command words or anything else needed for activation. The only restriction is that it doesn't work on artifacts.Menexenus said:The Identify spell only determines the weakest function of the magic item *and* requires the crushing of a 100gp pearl.
This one is ignored so often because even the game designers thought it was stupid. They only put it back in when a lot of players of older editions complained about it being taken out. Just ask Monte, or Skip, or anyone else involved with the creation of 3.0.Stalker0 said:2) Paladin/Monk multiclass restrictions
Those aren't so much "overlooked" as they are "untrue."NiTessine said:And the fact you must already be in melee to be able to fight defensively or take a full defence action.
Lord Zardoz said:I would say that the following things are the most overlooked.
- Starvation effects for PC's who carry no food and go into a dungeon for weeks at a time
- Bows and Crossbows that function long after having expended all ammunition
- The ramifications of differnet movement rates among party members traveling long distance on foot.
END COMMUNICATION

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.