What is the most overlooked rule in dnd?

Mustrum_Ridcully said:
I wonder what this spell resistance problem might cause in relation to Potions? Does a Drow or a Monk need to drop his SR before being able to drink a potion?

No. A person using a potion is the effective caster of the effect (DMG, pg.229) contained within, and your SR never affects your own spells.
 

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Needing an assistant for getting into full plate, I've never seen that used. It was just sort of assumed you could get into it on your own with enough time.

You actually can get into a full plate on your own. I believe the books state that you can don it hastily if you're alone. Which takes the same time (I believe 4 minutes) as donning it with help. However donning hastily gives the armor a -1 AC and +1 armor check penalty. So someone could don their own full plate they would just have a worse armor for it.
Also I believe one person can help one or two people adjacent to don their armor.

And removing a full plate alone is possible, however the time it costs is cut in half if you have help.

Personally I do use these rules, mostly because they make ambushes at night when the person isn't on guard (usually on guard shift armor gets geared up in the 4 minutes with the help of the old guard). Because if he was sleeping (yes we handle the sleeping in armor penalties as well) you get hilarious moments of the big bad fighter brawling with the attackers in his undies and what not.

Other than that our group doesn't use spell components either, for the sheer annoyance of it mostly and it doesn't really add that much immersion for us or anything.

Erky
 

The fighter types usually take along back up armor they can sleep in, then just don the heavy stuff in the morning.


Unless they happen to have Endurance or something that lets them sleep in heavier armor.
 

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