What is the most overlooked rule in dnd?


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"Manipulation of focus component" is often part of the somatic action. I.e. "Crush the 100 gp pearl in an identify spell". Crush is the action, the pearl is the material component.

In a fireball it might be flicking a ball of bat guano, which turns into the streaking pea-sized ball of light that explodes.

Personally, my "rule that is oft overlooked" is pretty simple:

Smaller creatures have reduced carrying capacity
 

Bad things happen when a Portable Hole is put into a Bag of Holding
Or a Bag of Holding is put into a Portable Hole...

But nothing bad happens when you put one Bag of Holding into another Bag of Holding...
( or a Portable Hole into another Portable Hole )
 


(3.0) Characters only recover hit points and ability damage on a given day if they only perform light activity (no combat, spells, or strenuous actions).
 

lukelightning said:
I think we can all agree that the hand that is "free" to cast as spell can also be the one manipulating the material component or focus (i.e. a cleric can have a club in one hand and a holy symbol in the other and use the hand with the holy symbol to cast).

I certainly find that reasonable. I am just wondering if there is a definitive answer on the topic.
 


Bad things happen when a Portable Hole is put into a Bag of Holding
Or a Bag of Holding is put into a Portable Hole...

That's funny, a campaign of mine recently ended because of the extradimensional space inside an extradimensional space idea. It was an extrapolation, but I was using the Vacuous Engulfer from Denizens of Avadnu, and it ate a psion who did their version of rope trick inside of it. It was a room full of Vacuous Engulfers, so after he did it, the rift snowballed until it ate half the party....hehehe..

The most overlooked rule is weather, especially random, non-module weather. There are great rules for weather and they almost never see use.

I'll agree 100% with that one. It doesn't hurt that most of the time, rolling on the table doesn't yeild any important effects. Realistic, but not really worth using.

Still, I try to throw a lot of wierd weather at my players, so things like windspeed rules and percipitation rules have come into play a lot recently.
 

ValhallaGH said:
The most overlooked rule is weather, especially random, non-module weather. There are great rules for weather and they almost never see use.
That's the only bookmarked page in my DMG. I use those rules at least once per in-game day, sometimes more often.
 

Dracorat said:
The fact that heal spells no longer work on unconscious Monks once they receive their spell resistance and they work only with great cooperation on conscious ones.
I wonder what this spell resistance problem might cause in relation to Potions? Does a Drow or a Monk need to drop his SR before being able to drink a potion?
 

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