What is the most overlooked rule in dnd?

Emirikol said:
Also, since there has never been any other classification of a holy symbol, other than the two presented in the PHB, I assume that there is no substitution.

The other one is the potion/ wand bandolier. I can't find one shred of evidence that this thing has ever existed on any equipment list ever anywhere.

You haven't looked very hard if you cannot find examples of other holy symbols or potion belts. Right in the PHB, there is a second example of a holy symbol, mistletoe for druids. in the FR campaign book, there is a potion belt, and I think it's in Arms and Equipment Guide as well.
 

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So ?

(Psi)SeveredHead said:
Clerics casting spells with a heavy shield in one hand and a morningstar in the other.

From SRD "Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor"

Not DIVINE spellcasters, Arcane !
 

Emirikol said:
The holy symbol issue has always bugged me. Two crossed sticks or some paint on your shield does not a holy symbol make. You should have to hold your holy symbol in your hand, just like a wizard has to present their spell components. Also, since there has never been any other classification of a holy symbol, other than the two presented in the PHB, I assume that there is no substitution. No, it's not a hard rule, but I think clerics are powerful enough of a class on their own right to be able to cheat the rules.

The other one is the potion/ wand bandolier. I can't find one shred of evidence that this thing has ever existed on any equipment list ever anywhere. How do players just get to make up rules like this? If something's going to be in a bandolier, then it's eligible for sunder, fireball, etc. We already know that to "hide" something on your person (other than completley stowing something, which is a full round action to retrieve), requires a successful sleight of hand check.

Players making up their own rules may be part of the reason DM's have to work so much harder in their games.

jh (a DM :)


..


See FRCS for potion bandolier.....
 

XO said:
From SRD "Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor"

Not DIVINE spellcasters, Arcane !

When someone has thousands of posts under their belt, I think you have to assume they know the basic rules.

Follow me on this one.

Left hand wrapped around shield. Can't use it for spellcasting.

Right hand wrapped around morningstar. Can't use it for spellcasting.

What does armor have to do with this?
 

(Psi)SeveredHead said:
When someone has thousands of posts under their belt, I think you have to assume they know the basic rules.

Follow me on this one.

Left hand wrapped around shield. Can't use it for spellcasting.

Right hand wrapped around morningstar. Can't use it for spellcasting.

What does armor have to do with this?

to further illustrate PSH's point (break out the big crayons for those keeping score at home), you require one hand free for somatic components (hand gestures). Take another look at those Divine spell descriptions. Now consider the ones that require a Divine Focus (holy symbol) AND Somatic components...

How do you hold a holy symbol, have a hand free for the somatic component, hold a morning star / mace / any weapon at all, AND a light/med/heavy/tower shield all at the same time?

Welcome to the land of cheese or constant butterfingers. ;)
 

The Identify spell... requires the crushing of a 100gp pearl.

... stirred into a cup of wine with an owl feather. This is one I've brought up in groups as a player, since so many people seem to treat it as a free 'know everything'.

Encumbrance.
- The ramifications of differnet movement rates among party members traveling long distance on foot.
- Favored classes and multiclass XP penalties
- Paladin/Monk multiclass restrictions

I've never been in a group that didn't pay attention to these rules. For the multiclass XP penalty, we generally just avoid designing characters who have them (I'm not sure we've ever had a character who had to deal with that, in fact).

I think I'd have to list armor donning time as the most ignored rule IME.

As far as wands being kept in a bandolier, if a character can't, basically, put a stick through their belt then I'd have to say that the rules are just a wee bit too tight in that campaign for my tastes (but I'm sure there are things our groups do that wouldn't work for others *shrug*). Having it then targetable for sundering seems completely fair, of course.

As for potions, in one campaign the DM has ruled that we can keep them in a belt pouch & draw as a free action (we have to actually show the belt pouch on our equipment list; haven't yet hit the point of having too many potions to realistically fit them in a single pouch); in the other we have to go with RAW for retrieving from a backpack (or Heward's, which makes them far preferable to standard bags of holding for us).
 

Emirikol said:
.

The other one is the potion/ wand bandolier. I can't find one shred of evidence that this thing has ever existed on any equipment list ever anywhere. How do players just get to make up rules like this? If something's going to be in a bandolier, then it's eligible for sunder, fireball, etc. We already know that to "hide" something on your person (other than completley stowing something, which is a full round action to retrieve), requires a successful sleight of hand check.

jh (a DM :)


..
Bandoleer, potion belt and a scroll organizer page 95 and 96 in th Forgotten Realms Campaign Guide.

The free hands for clerics, and encumbrance I don't really follow. I eyeball it.
 

Ottergame said:
You haven't looked very hard if you cannot find examples of other holy symbols or potion belts. Right in the PHB, there is a second example of a holy symbol, mistletoe for druids. in the FR campaign book, there is a potion belt, and I think it's in Arms and Equipment Guide as well.

Mistletoe isn't a cleric's holy symbol, but it does illustrate another issue. Does the druid/ranger need to have a free hand to "use" the divine focus?

3.0 R campaign book isn't exactly a 'core' book and is out of print (I sold mine about 2 years ago). ARms & EQ is 3.0 (and out of print) too, but you could be right. Anyways, thanks for the references though. Is there anything for wands?

I would like to house rule it though so I have something. Anyone know the capacity of the bandolier or if wand-cases actually exist (or if the item goes in a backpack) so I can put it in my HR book? I don't need all the print, just the stats.

Thanks in advance,

jh
 


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