I don't see no Hex?All of the spells in the SRD, the Players Handbook, and the Sword Coast Players Guide are now up in the original post!
Have a look at their seriation.
I don't see no Hex?All of the spells in the SRD, the Players Handbook, and the Sword Coast Players Guide are now up in the original post!
Have a look at their seriation.
I don't see no Hex?
Eldritch Knight − Very Close Range, Weapon Attacks
−lower level
Color Spray
−less useful
Divine Favor
−not bad
Inflict Wounds
Burning Hands
−good
−excellent
Thunderwave
Hunter's Mark
Scorching ray really likes hex as well.Hex locates as a 1st-level ‘Eldritch Knight’ spell because it benefits from ‘attacks’ to hit, thus synergizing with weapon attacks.
It can also synergize with cantrip attacks. Let me know if you feel it should move out to the ‘Wizard’ spell list.
Chromatic Orb is highly underrated. In the specific case of the Wild Mage Sorcerer, they can get a lot of use out of it due to their ability to use Tides of Chaos to give themselves Advantage on the attack roll. And any caster with an Owl familiar can give themselves advantage on the roll (up until someone takes out the familiar).
But even without that, 3d8 damage (+1d8 per spell slot level) of an element type of your choice is huge for a 1st level spell slot. Especially at higher levels when you are facing opponents with legendary saves - as an attack roll spell, Legendary Saves don't help. Plus, you can crit with it.