Abraxas
Explorer
As Player - dead is dead. New character time. Of course, in all but 1 instance, when my character dies it was a TPK anyways. In that 1 instance I was offered a true res in return for completing a task, the task seemed cool and it kept the game going without a break while new characters were created and introduced.
As DM - I don't care. The players decide what they do, I make it work. I never wrap the story so tightly around any of the characters that their absence blows it - In fact the players don't have to follow any of the leads I put out - if they choose some wing nut path, I roll with it and improvise.
As DM - I don't care. The players decide what they do, I make it work. I never wrap the story so tightly around any of the characters that their absence blows it - In fact the players don't have to follow any of the leads I put out - if they choose some wing nut path, I roll with it and improvise.