Corinnguard
Hero
TBH, you didn't give me much to work on.I feel like you made my point for me.

TBH, you didn't give me much to work on.I feel like you made my point for me.
my point was humour, I clearly need to work on my jokesThat is merely the absence or presence of light as well as saturation.
Regardless, to reduce all color to its color wheel ratio is to do a disservice to the notion of color. Periwinkle is more than light blue/red. A sunset is more than Red, Red/Yellow, Yellow, and Red/Blue with varying shades of darkness.
soulsborne games have lore but about the same amount of plot as a doom game.That sounds a lot like how Soulsborne games do world building and story. Trough the item descriptions. And some people love it. Others hate it and bash them because they have "no story". What they mean is, they don't have classic method of storytelling trough exposition, dialogue and monologue (they do have later two, but in smaller quantities than usual).
Divine caster-expert, Arcane caster-expert, Divine caster-Warrior, Arcane caster-Warrior, Divine Caster-Expert-Warrior, Arcane Caster-Expert-Warrior.... it gets bigger when you start throwing in more descriptors.I would say 5 to 9. Fewer than that and it feels like you are trying to do too much with too little, more than that and it feels like you have overlap and commonality.
While I can certainly appreciate the grouping into three: caster, expert, warrior; a logical mixing of those in combination would yield 4 additional options: caster-expert, caster-warrior, expert-warrior, and caster-expert-warrior.
So, all in all, 7 (with the aforementioned +/- 2). Every variation beyond that is easily regulated to subclasses, etc.
Such descriptors are subclasses.Divine caster-expert, Arcane caster-expert, Divine caster-Warrior, Arcane caster-Warrior, Divine Caster-Expert-Warrior, Arcane Caster-Expert-Warrior.... it gets bigger when you start throwing in more descriptors.![]()
How many descriptors could be used before you start repeating yourself? If each descriptor is a potential subclass and there are a lot of them, then there is got to be a point where you will say to yourself, "didn't I already make this one?"Such descriptors are subclasses.![]()
There will be no new editions of Dungeons and Dragons, so we don't have to worry about those questions!Was wondering this when it comes to new editions of Dungeons and Dragons. How many classes are too many and how many are too little?
Is it for flavor purpose and fulfilling certain archetypes? Having certain roles be fulfilled?