D&D General What is the right amount of Classes for Dungeons and Dragons?


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CHA is force of personality, INT is your brainpower, and psions and psychics don't fuel their powers by being charming
This is again why I probably would put the Psion/Psychic/Whatever to WIS. Let the Psion be connected to willpower, intuition, insight, enlightenment, and perception instead of intellect, reason, and memory. It would also multiclass better with a Monk.
 


This is again why I probably would put the Psion/Psychic/Whatever to WIS. Let the Psion be connected to willpower, intuition, insight, enlightenment, and perception instead of intellect, reason, and memory. It would also multiclass better with a Monk.
WIS would be a good secondary but i do think it really should be an INT class at it's core, if only for the fact that asides from thematically fitting just as well we've already got a good array of WIS classes and a bit of a dearth of INT ones.
 

WIS would be a good secondary but i do think it really should be an INT class at it's core, if only for the fact that asides from thematically fitting just as well we've already got a good array of WIS classes and a bit of a dearth of INT ones.
In contrast, I think that WIS is more thematically fitting for psions for the thematic reasons that I already listed, but I understand that INT has the backing of "tradition."
 

I'm going to put this as delicately as I can but at the granularity that D&D cares about a sai is just a spear, a naginata is just a glaive, a katana is just a broadsword that can be wielded with two hands, and a samurai is just a fighter with a noble background.
no that was not my point, you're right about the weapons but wrong about the monk
 

This is again why I probably would put the Psion/Psychic/Whatever to WIS. Let the Psion be connected to willpower, intuition, insight, enlightenment, and perception instead of intellect, reason, and memory. It would also multiclass better with a Monk.
to not tempt me with that
 

I wouldn't say it's a "right" amount, and I think 12 is a good number, but I would cut it to eight if I had so change something: Fighter, Cleric, Magic-User, Rogue, Paladin, Bard, Druid and Monk. It covers almost any archetype and each class is distinct enough from others. (maybe the paladin can go...)
 


It could be, but only if we're breaking up fighter and rogue into several classes. Swash fits nicely in the middle of those, being a dex/cha primary class. It would probably use superiority dice (as would a more str-focused warblade.)

Dex/int would be more like a skill-based rogue, including subclasses like thief, acrobat, inquisitive, and mastermind. (And probably arcane trickster)

Then add in assassin (rogue but all about sneak attack, subclasses are about magic or poison and/or oath) and Swordmage (which gobbles up all the other gish concepts like hexblade and bladesinger) and we're in a much better spot IMO.
Well the Duelist/Swashbuckler has always been in that weird spot between Fighter and Rogue.

Finesse and Light weapons don't scale naturally enough to "work" in the way D&D does Warrior combat and it overshadows the weapon the rogue way.

But there is always a desire to make fencers, light brawlers, and dual wielders.
 

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