Lord Zardoz
Explorer
4th Edition assumed a baseline of 5 players + DM at the table, and all adventures and encounters were balanced accordingly. Assuming the DM made appropriate adjustments to the encounters for the number of players that actually showed up, this worked ok.
I m wondering though what the actual party size in practice is for most peoples games. I have a pool of 5 players available, but I run with a 'rule of 3'.
If I can get 3 players to commit to show up, game on. The absent players are just absent and no in game acknowledgement beyond the crudest joke I can come up with to account for the absence is made. I adapt to the number of players at the table.
Most of my games run with 3 or 4 players present, and each player runs only one character.
What about the rest of you? Do you think 5th Edition should assume a 5 PC baseline?
END COMMUNICATION
I m wondering though what the actual party size in practice is for most peoples games. I have a pool of 5 players available, but I run with a 'rule of 3'.
If I can get 3 players to commit to show up, game on. The absent players are just absent and no in game acknowledgement beyond the crudest joke I can come up with to account for the absence is made. I adapt to the number of players at the table.
Most of my games run with 3 or 4 players present, and each player runs only one character.
What about the rest of you? Do you think 5th Edition should assume a 5 PC baseline?
END COMMUNICATION