So this might be an awful idea, I ain't exactly a game designer or anything, but I'd say the Fighter class is stuck as a sacred cow.
In modern editions, everyone is fairly decent in combat, and so it's stuck having to only be good in combat, or step on the design toes of other classes. And even staying within combat, it has to contend with the danger of treading on the Barbarian's design space. And the addition of the Warlord is only going to make that even worse, as now the Fighter can't tread into "leader of men" territory without stepping on HIS toes.
So I'd say that Fighter should maybe just, cease to be a class. And so should Barbarian. Fighter is too vague in its theming, Barbarian too specific. Meet in the middle, mix-and-match their mechanical toys for different Archetypes, et voila.
Then split up the Fighter's traditional thematic role across:
This reworked, less thematically explicit Barbarian/Fighter hybrid. Purely focused on Combat and being physically strong. Maybe give it some of that "My saves are absurdly high, and so I reject your Spell's effect because I'm just that freaking tough." stuff that old school Fighters allegedly had way back in the days of editions I've not played and therefore can't speak to.
The Magicless Ranger. Combat and Exploration. Let Rangers actually be good in a fight again, as in 5e they're kinda gimped. The magicless ones can pick up some current Fighter toys mixed with their theming to help do it. I mean the class is named in reference to a guy whose most iconic weapon is a big honking sword.
The Warlord. Combat and Social. Leader of men theming, but with a focus on leading the party, rather than dragging the game to a crawl by giving him minions as core mechanics. Although absolutely let his features still work on minions, if the DM wants to let the party have them.
Like I said, maybe I'm just an idiot who knows nothing, but that's my two cents.
In modern editions, everyone is fairly decent in combat, and so it's stuck having to only be good in combat, or step on the design toes of other classes. And even staying within combat, it has to contend with the danger of treading on the Barbarian's design space. And the addition of the Warlord is only going to make that even worse, as now the Fighter can't tread into "leader of men" territory without stepping on HIS toes.
So I'd say that Fighter should maybe just, cease to be a class. And so should Barbarian. Fighter is too vague in its theming, Barbarian too specific. Meet in the middle, mix-and-match their mechanical toys for different Archetypes, et voila.
Then split up the Fighter's traditional thematic role across:
This reworked, less thematically explicit Barbarian/Fighter hybrid. Purely focused on Combat and being physically strong. Maybe give it some of that "My saves are absurdly high, and so I reject your Spell's effect because I'm just that freaking tough." stuff that old school Fighters allegedly had way back in the days of editions I've not played and therefore can't speak to.
The Magicless Ranger. Combat and Exploration. Let Rangers actually be good in a fight again, as in 5e they're kinda gimped. The magicless ones can pick up some current Fighter toys mixed with their theming to help do it. I mean the class is named in reference to a guy whose most iconic weapon is a big honking sword.
The Warlord. Combat and Social. Leader of men theming, but with a focus on leading the party, rather than dragging the game to a crawl by giving him minions as core mechanics. Although absolutely let his features still work on minions, if the DM wants to let the party have them.
Like I said, maybe I'm just an idiot who knows nothing, but that's my two cents.
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