I still remember one time I ran a Living Greyhawk session at GenCon. I had a couple of foreign dudes there early. They were pretty cool. Since we were waiting for more people to show up, I asked to look at their characters, and the one guy had things I'd never seen in the campaign before. I asked about it, and his buddy said, enviously, "Yeah, he got a new book." And they showed me a third party supplement with some truly broken classes and items in it. It turns out they were under the impression you could use any book that you owned to make your character. I informed them about the rules of the campaign, and the guy quickly rewrote his guy while the other players were showing up. We ended up having a great time, but whenever anybody says they think having that many rules is unnecessary for an Organized Play campaign, I remember those guys and think about the absolute chaos that would result from an OP campaign with no limitations...Even with Adventurers League rules today, I've found that some people don't have the firmest grasp on what counts as Adventurers League-legal.
I still remember one time I ran a Living Greyhawk session at GenCon. I had a couple of foreign dudes there early. They were pretty cool. Since we were waiting for more people to show up, I asked to look at their characters, and the one guy had things I'd never seen in the campaign before. I asked about it, and his buddy said, enviously, "Yeah, he got a new book." And they showed me a third party supplement with some truly broken classes and items in it. It turns out they were under the impression you could use any book that you owned to make your character. I informed them about the rules of the campaign, and the guy quickly rewrote his guy while the other players were showing up. We ended up having a great time, but whenever anybody says they think having that many rules is unnecessary for an Organized Play campaign, I remember those guys and think about the absolute chaos that would result from an OP campaign with no limitations...
I tried to run a large game back in the 2e era, Dragon Mountain. I had about 20 people playing, it was total chaos. And the characters they showed up with! Like the guy with a Mul Gladiator with a page and a half of psionic wild talents that his buddy claimed he saw him roll up.Heh, the explosion of third-party products in 3e could've created such a mess without organized play rules.
I can remember rolling up to a convention in the early 90s and just using whatever high-level AD&D character I had at the time, as did everyone else. It wasn't complete chaos, but it wasn't far from it.
I used to have that die, but I never actually used it for crits.Homebrew that I've actually seen in a game I played? A DM had a 6 sided die that had body parts on it. If a monster critted a PC, he'd roll the body part die to see what was "critically hit". Roll "left arm"? Your arm was disabled at best, chopped off if he felt like it. Roll the "head"? Decapitated. Every monster from a lowly kobold to the toughest demon was suddenly granted a vorpal weapon.
Part of it too was that he'd always make it sound dramatic and go "ooh that's bad" ... but every option was pretty much as bad as all the others. In addition if a PC critted a monster the die was nowhere to be found.
I think he was just tired of DMing and messing with us to see how long we'd put up with it until we quit. It didn't take long.
I used to have that die, but I used it for every attack. We used charts from Dragon magazine, other 'zines, or homebrew charts we made for differing types of attacks, and also for critical hits. Arms Law (from RoleMaster -- but originally a product for AD&D 1E!) which codified all of that stuff was an instant hit with our table.Homebrew that I've actually seen in a game I played? A DM had a 6 sided die that had body parts on it. If a monster critted a PC, he'd roll the body part die to see what was "critically hit". Roll "left arm"? Your arm was disabled at best, chopped off if he felt like it. Roll the "head"? Decapitated. Every monster from a lowly kobold to the toughest demon was suddenly granted a vorpal weapon.
Part of it too was that he'd always make it sound dramatic and go "ooh that's bad" ... but every option was pretty much as bad as all the others. In addition if a PC critted a monster the die was nowhere to be found.
I think he was just tired of DMing and messing with us to see how long we'd put up with it until we quit. It didn't take long.
I tried to run a large game back in the 2e era, Dragon Mountain. I had about 20 people playing, it was total chaos. And the characters they showed up with! Like the guy with a Mul Gladiator with a page and a half of psionic wild talents that his buddy claimed he saw him roll up.
Of course then, in actual play, he proceeded to do silly nonsense like use Detonate on an orc's boot, and ask why the orc didn't take the d10 damage from having his boot explode.