darkbard
Legend
In our session today we had only 3 players (others couldn't make it) and so I suggested we try something different. I bought A Penny for My Thoughts years ago now - it has very catching visual design - but had never played it. But for whatever reason I've been re-reading it over the past week, and knowing that our crew would be a bit short I brought it along.
<snip>
So this is not a RPG, it's a pure cooperative storytelling game.
<snip>
This experience, plus similar experiences in the tamer context of RPGing, are what make me think concerns that GM control over setting is necessary to maintin consistency (of causation, of story events more generally) are exaggerated.
EDIT: I also thought I would try and say something about how quickly setting and character emerge in this game.
<snip>
That's not completely dissimilar to how a GM's framing can interact with a player's establishment of theme/agenda in the context of a RPG.
Super instructive post about how the principles of games in entirely different genres can be used to shed light on what's possible in RPGs, generally. Especially useful wrt how multiple authors and no preauthored story/plot, beyond genre tropes, can nevertheless allow a cohesive story to emerge.