Every now and then, I'll read about some poster on different RPG forums crab about Epic material being so very mismatched. That epic rules should be redone and more streamlined.
I've decided to simply ask the ENWorlders here to give me solid feedback on what is truly wrong with Epic rules and what would you suggest be done to "clean it up" per say.
Personally, I saw nothing wrong with most of the Epic rules as is. Some of it, I do agree, need to be cleaned up. But I can really only find three things people griped about epic content:
1) Epic Spells. They seriously need some solid proofreading and heavy editing. The concept is fine, it's just the errors are horrible. I do agree with most that this section of epic rules does need some cleaning.
2) Challenge Ratings. I hear these are causing problems in epic gaming. How to properly peg creatures of this magnitude with approximately managable challenge ratings. Yeah, it's difficult. Maybe at certain levels, CR shouldn't even be used for such creatures and they should be given a more static and extrapolated set of rules to govern how much XP a party receives. But, then again, WotC has had problems pegging CR on creatures that are non-epic level so this issue will always be debatable, no matter what level characters are at. CR, as stated by WotC, was never meant to be an "exact science" anyway.
3) The numbers are too large to work with. I can agree to this, but only to an extent. The numbers are hard to work with in D&D generally as is.
But that's it. I'm curious as to what other problems there are that I don't know about? Can someone give me some examples? Are the RAW stopping you from using epic material? If they were cleaned up, would you consider using them? Is the reason WotC hasn't given us more epic material because people are dissatisfied with them? Or is it because they do intend to clean it up? Or is it because they themselves don't even know what to do with it anymore?
Personally, I love "epic gaming". I love how flashy and cool and the "wow, he/she/it did what!?" factor involved. My players love, well, being legendary at what they can do. To be able to use death attack on undead, constructs, and plants; to be able to annihilate everything within 1 mile in flames; to be able to fight an army of 1000 orcs single-handedly; to "squeeze" through walls of force; to fight enemies while falling through the air and landing safely on the ground once it's over through sheer extraordinary skill and prowess; to take on a great wyrm red solo...and so on. But that's just me and my group. I'm sure everyone likes their own flavor of "epic" or their "non-epic only" flavor, too.
But, it's obvious, that even the folks at WotC enjoy their epic games as I've read that several of them do play epic characters themselves. It's just strange they never continued offering more of that experience to the gamers at large.
I've decided to simply ask the ENWorlders here to give me solid feedback on what is truly wrong with Epic rules and what would you suggest be done to "clean it up" per say.
Personally, I saw nothing wrong with most of the Epic rules as is. Some of it, I do agree, need to be cleaned up. But I can really only find three things people griped about epic content:
1) Epic Spells. They seriously need some solid proofreading and heavy editing. The concept is fine, it's just the errors are horrible. I do agree with most that this section of epic rules does need some cleaning.
2) Challenge Ratings. I hear these are causing problems in epic gaming. How to properly peg creatures of this magnitude with approximately managable challenge ratings. Yeah, it's difficult. Maybe at certain levels, CR shouldn't even be used for such creatures and they should be given a more static and extrapolated set of rules to govern how much XP a party receives. But, then again, WotC has had problems pegging CR on creatures that are non-epic level so this issue will always be debatable, no matter what level characters are at. CR, as stated by WotC, was never meant to be an "exact science" anyway.
3) The numbers are too large to work with. I can agree to this, but only to an extent. The numbers are hard to work with in D&D generally as is.
But that's it. I'm curious as to what other problems there are that I don't know about? Can someone give me some examples? Are the RAW stopping you from using epic material? If they were cleaned up, would you consider using them? Is the reason WotC hasn't given us more epic material because people are dissatisfied with them? Or is it because they do intend to clean it up? Or is it because they themselves don't even know what to do with it anymore?
Personally, I love "epic gaming". I love how flashy and cool and the "wow, he/she/it did what!?" factor involved. My players love, well, being legendary at what they can do. To be able to use death attack on undead, constructs, and plants; to be able to annihilate everything within 1 mile in flames; to be able to fight an army of 1000 orcs single-handedly; to "squeeze" through walls of force; to fight enemies while falling through the air and landing safely on the ground once it's over through sheer extraordinary skill and prowess; to take on a great wyrm red solo...and so on. But that's just me and my group. I'm sure everyone likes their own flavor of "epic" or their "non-epic only" flavor, too.
But, it's obvious, that even the folks at WotC enjoy their epic games as I've read that several of them do play epic characters themselves. It's just strange they never continued offering more of that experience to the gamers at large.
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