Infernal Teddy
Explorer
Crothian said:Mongoose did an book on Immortals and Sword and Sorcery (advanced players guide maybe3...) had levels 21-30 for the core classes like the 2ed high level book.
Wasn't that just monsters?
Crothian said:Mongoose did an book on Immortals and Sword and Sorcery (advanced players guide maybe3...) had levels 21-30 for the core classes like the 2ed high level book.
Infernal Teddy said:Wasn't that just monsters?
Aegir said:Little surprised Power of Faerun hasn't been mentioned here at all. Sure its designed with FR in mind, but the whole book deals specifically with using Leadership/Epic Leadership in order to found empires, forge armies, become a spiritual leader, etc.
Infernal Teddy said:Wasn't that just monsters?
The campaign I DM started at 1st level, and is currently around 25th as well. My reaction is about the same as yours.Shade said:I'm currently DMing a 25th-level campaign and playing in a 22nd-level campaign. Both started at 1st level.
We're still enjoying the game, but it's definitely got its quirks.
I threw it out at the beginning.For starters, the death from massive damage rule has to go. Quickly.
Ditto. This is one reason why I spent so much time making up spells higher than 9th level. It gives people something to do, it isn't tied to the cumbersome epic spell system, and there are plenty of spell slots to use.As others have pointed out, no one is interested in investing in the epic spellcasting system because it is too pricey and too much of a hassle.
Ditto.I've found the CRs to be just fine. The problem, as always, lies with humanoids with class levels not being on par with monsters of the same CR. Of course, this has been a problem since about level 1, so I don't fault the epic rules for that one.
Another ditto.Union is no Sigil, that's for sure.
My campaign lacks many of the regular features of D&D (the characters are on an isolated settlement, and things like teleport and plane shift don't get them out) so it's not a problem for me--but, I've played in epic campaigns where it's a problem.The magic item pricing is indeed nutty.
Yeah, I find the minor/major artifact thing a bit tiresome. I wish there were more details, and I wish artifacts were, generally, less underwhelming.I really wish the ELH had included information on how items become artifacts (no, not a Craft Artifact feat, god forbid, just some decent flavor on what it takes for something to gain the minor or major artifact designator).
Agreed.A handful of feats are great, but the rest are underwhelming (and most of those have been pilfered for non-epic books, anyhow). 99% of the feats in the PHBII trump the epic feats in power. Devastating Critical is one of the few "must haves" if the prereqs can be met.
Overall, epic's got some serious flaws, but I still prefer it to the alternative (having the campaign die at 20th level). We're still having fun, just having to work harder to get around the "bugs".
I have that one! Does the system work well?Crothian said:Sword and Sorcery (advanced players guide maybe3...) had levels 21-30 for the core classes like the 2ed high level book.
With the revamped Magic Items in MiC I'm hoping that an Artifact Compendium gets published sometime soon. I remember really liking the old 2e Artifact book, mostly for the massive amounts of ideas it spawned.Vrecknidj said:Yeah, I find the minor/major artifact thing a bit tiresome. I wish there were more details, and I wish artifacts were, generally, less underwhelming.
Dave