Storm Raven
First Post
BroccoliRage said:"It's what your DM thinks that is important, not what I think."
"The DM is final arbiter of all rules."
-Gary Gygax, Dungeon Master's Guide.
And despite this, for some reason, 1e engendered more vociferous and contentious rules arguments than any other edition I have played. Could it, perhaps, have been the vague and unclear rules? Could it have been the lack of guidance? Could it have been the arbitrary and unexplained nature of many of the rules? There is a reason why the primary target of the "gaming arguments" humor in Knights of the Dinner Table is a thinly disguised version of 1e D&D, complete with pronouncements from a Gygaxesque game creator.
No, you don't get any points by arguing that, somehow, 1e AD&D was a less fertile ground for arguments than subsequent editions. DMs who behaved like you advocate, in my experience, ended up gaming by themselves, in their basement, with an audience consisting of themselves.
Yes, I know, the 3e books subtly communicate that the DM should always be challenged, and is always wrong when he deviates from the rules as written. Balderdash. If the DM makes a decision, respect the decision or leave. Don't waste time arguing. That's time that could be spent gaming.
And somehow, when I have played 3e D&D, we have always had an environment almost entirely devoid of rules arguments, and no one has thought that the rules somehow made it a part of the game to "challenge" the rules or that the DM is doing something wrong when he deviates from the rules as written. Of course, since we have decided to play D&D, we usually play D&D, and not "Bob's Egomaniacal DM Power-Tripping Variant Game", so this rarely comes up.