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WhosDaDungeonMaster
Guest
How much social do you think a campaign needs so that players who make balanced characters are happy and pure combat monsters are gimped enough to feel like they shoehorned their character by their choices?
If you want pure combat monsters to feel that way, strive for at least 35-40% role-playing. Even the well-balanced characters can still participate in a fight well enough, depending on what they are fighting, but the pure combat monster will feel pretty useless in the social game without having any "social graces", shall we say.
I lean a bit more towards the combat side, but right now most of my players are completely new to RPGs so aren't comfortable getting into character yet. I am hoping for a 50/50 split eventually, as I must admit, I like the math.
