I think it is pretty common to have some media sources -- television, film, novels, comics, games, music, etc -- that underlie a campaign. Not so much "adapting" elements outright (although of course that can happen) but things that inform style and tone and genre and such.
So for your current campaign(s) -- running or playing in -- what would you list in its specific "Appendix N" of inspirational media? And are you actually adapting any elements from those inspirations, in addition to tone, mood, style or genre?
I am running two current Shadowdark games. one is a pickup game with my regular D&D group (we rotate GMs so I am not sure how long lived it will be) but the other is an attempt at a full on long term SD campaign (after running some shorter things as well as con games). For both games, I take inspiration from grim and gritty fiction -- Abercrombie, but also The Black Company. I also like the tone and style of Darkest Dungeon, and since the longer campaign is The Gloaming from Cursed Scroll #1 I take the dark faerie talke vibe of Legend (the 80s movie) as well. My soundtrack when prepping is almost always the Doom video game soundtrack.
So for your current campaign(s) -- running or playing in -- what would you list in its specific "Appendix N" of inspirational media? And are you actually adapting any elements from those inspirations, in addition to tone, mood, style or genre?
I am running two current Shadowdark games. one is a pickup game with my regular D&D group (we rotate GMs so I am not sure how long lived it will be) but the other is an attempt at a full on long term SD campaign (after running some shorter things as well as con games). For both games, I take inspiration from grim and gritty fiction -- Abercrombie, but also The Black Company. I also like the tone and style of Darkest Dungeon, and since the longer campaign is The Gloaming from Cursed Scroll #1 I take the dark faerie talke vibe of Legend (the 80s movie) as well. My soundtrack when prepping is almost always the Doom video game soundtrack.