"Artificial and gamist" is precisely how the Great Wheel feels to me. As someone already said, a lot of planes exist for the purpose of filling in boxes for symmetry regarding the game concept of alignment. I'm honestly not sure how any cosmology could feel more artifical and gamist than that, and that is one reason why I dislike the Great Wheel cosmology. In contrast, the World Axis feels organic to me. It's a cosmology that reflects adventuring in a land of myth. There are a lot of planes and worlds that we don't know about in the World Axis, particularly within the Astral Sea, because we are not limited strictly to the artificiality of the Great Wheel. So there are lost domains to be explored in the Astral Sea, new creations in the Elemental Chaos, and unknown dangers in the Abyss.
Another benefit of the World Axis and its Astral Sea, is the the Sea is ... fluid ... and culturally relative. Each culture (and subculture!) can have its own domain within the Sea. The symbols of that culture take on a life of their own. New domains can manifest, and old domains can dissipate, depending on the vibrancy of the cultures across the Humanoid populations.
I view the Astral as strictly a realm of thoughts and languages and symbols. Its celestial and fiendish inhabitants are constructs that are made out of thought, namely "angelic intellects", that function identically to paradigms and paradigm shifts. The Astral formed the thoughts that "planned out" how make the rest of the multiverse. So in some sense, the Astral Sea is a sea of architectural blueprints for the various realities that happen across the Material plane, and elsewhere.
Consider how the Ethereal Plane is physical but isnt material. For example, gravitational force and nuclear forces, and telekinetic force and the ki lifeforce of a soul, are all made out of ether. The Ethereal is a spirit realm of spiritual beings that can "push" around the Material plane, such as the way ghosts do.
The Astral and the Ethereal are different from each other, because the Astral is strictly nonphysical. The Astral is a mindscape only. The distance between one "place" and an other is only because of how similar they are (near) or how different they are (far). If one thing reminds one of something else, then the places border each other. The Dreaming is part of the Astral Sea, and its dreamscapes behave accordingly, traveling thru thoughts, memories, and insights.
Also the Astral Sea and the Farrealms are moreorless the same thing. The difference is, the Astral is like the conscious mind that includes the ideas that seem useful and develop further to create and make sense of the multiverse. The Farrealms is like the unconscious mind that includes all of the ideas that seem unhelpful or worthless, and were rejected, and are not part of the way that the multiverse works. Most of the time, the ideas in the Farrealms were rejected for good reasons! But sometimes, when the multiverse is working less well, the Farrealms can be a place where new ideas can come that can make the multiverse a better place. The Farrealms is dangerous but can be creative. An idea that was once assumed to be trash, can turn out to prove itself to be a valuable treasure.