Strictly D&D: 4e. It's a great mix of rules I didn't think I needed (ie the whole powers/combat engine, Skill Challenges) and an absence of rules I know I didn't need (a unified framework, 1000's of spells). Also, the dreaded balance, and a distinct lack of becoming a game entirely about spellcasters/the use of magic.
Including d20 System games: M&M2e. It does high level D&D better than any other version of D&D.
I have fond, fond memories of 2e --and AD&D for getting me into the game-- but those are more feeling about certain people and a place in time.
edit: my friends and I have some great times w/3e, but as a DM/worldbuilder it was always rough going. 3e promised a lot of freedom/flexibility, but it never really panned out --at least not compared to d20 systems like M&M.
Including d20 System games: M&M2e. It does high level D&D better than any other version of D&D.
I have fond, fond memories of 2e --and AD&D for getting me into the game-- but those are more feeling about certain people and a place in time.
edit: my friends and I have some great times w/3e, but as a DM/worldbuilder it was always rough going. 3e promised a lot of freedom/flexibility, but it never really panned out --at least not compared to d20 systems like M&M.
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