Oryan77
Adventurer
D&D 3.5 is my favorite edition.
It is what the kidnappers forced me to play and it was what helped me pass the time. I'm not sure if they wanted my family fortune, or if they were just desperate to get a 4th player. But we ended up having a great time.
Really, 3.5 is what works for me. I like the rules and they aren't overwhelming unless a player argues with the DM over interpretation issues (which I believe is a problem with the player, not the rules).
I prefer characters to be as unique as players want them to be, and 3.5 can accomplish that. I also think the rules in 3.5 make more sense in relation to the actual game world. I'm not a big fan of implementing rules that don't make sense in game world terms just to eliminate obstacles so players don't have to deal with it. I prefer to approach D&D with realism first and gamey aspects second. 3.5 seems to have been designed by thinking about game world realism first and figuring out how to make it work with gamey rules. The newer stuff seems to have been designed by thinking about gamey rules first and then figuring out how to explain why those rules work in the game world.
But really, I enjoy all editions and systems. Playing a character in D&D is all I care about. I can have fun in any system as long as I like playing my character. I've had a blast playing both my 2e and 4e characters and I wouldn't turn down a chance to play again.
It is what the kidnappers forced me to play and it was what helped me pass the time. I'm not sure if they wanted my family fortune, or if they were just desperate to get a 4th player. But we ended up having a great time.
Really, 3.5 is what works for me. I like the rules and they aren't overwhelming unless a player argues with the DM over interpretation issues (which I believe is a problem with the player, not the rules).
I prefer characters to be as unique as players want them to be, and 3.5 can accomplish that. I also think the rules in 3.5 make more sense in relation to the actual game world. I'm not a big fan of implementing rules that don't make sense in game world terms just to eliminate obstacles so players don't have to deal with it. I prefer to approach D&D with realism first and gamey aspects second. 3.5 seems to have been designed by thinking about game world realism first and figuring out how to make it work with gamey rules. The newer stuff seems to have been designed by thinking about gamey rules first and then figuring out how to explain why those rules work in the game world.
But really, I enjoy all editions and systems. Playing a character in D&D is all I care about. I can have fun in any system as long as I like playing my character. I've had a blast playing both my 2e and 4e characters and I wouldn't turn down a chance to play again.