D&D 4E What is your favorite part of 4e?

SDOgre

First Post
What is your favorite change or rule addition in 4e?

Sometimes we get bogged down in the things we don't like. What is it that made you say, "Oh wow" about 4e?
 

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So far my favorite change is the simple change of the saving throw mechanic. Making it the same as AC is one of the elegant changes they made. It also opened the door to be able to attack someone's saving throws much easier than before.

Genius.
 

Powers for all characters classes, and at will spells for casters. I like that wizards don't have to plink away with a crossbow...they can use magic missle or ray of frost at will.
 

Gargoyle said:
Powers for all characters classes, and at will spells for casters. I like that wizards don't have to plink away with a crossbow...they can use magic missle or ray of frost at will.

Totally agree, in fact I like that all 1st level characters now have some options right out of the gate. Makes it immensely more fun at the low levels. I'm not spending the first 5 levels pining away for cool abilities. I still am a little bit, but I like my level 1 ranger straight out of the box now :)
 

The creation of an actual, efficient archer class without useless crap tacked on (4E ranger). I like the archetype of the battlefield archer, but 3.5 was pretty poor at actually doing it. 3.5e Rangers were meh (and, as I said, had useless Aragorn-ish stuff tacked on); Fighters were (obviously) meh. I usually resorted to playing rogues and striking from hiding to get SA damage... Not exactly corresponding to the archetype, but I needed the extra damage to be efficient.
 
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My favorite thing? For the first time in 3 years, my entire gaming group was unanimous about playing D&D.

In terms of mechanics... rituals and artifacts now rock my socks off.
 

The way they went in details of stuff like how the structure of your turn takes place:

The Start of Your Turn --> Actions on Your Turn -->End of Your Turn

Clearly specifying which effects takes place when and where. "When do I roll for saves? When do i take my ongoing damage?"

Really, this makes things a lot easier (at least to me). Even though it does look like it came out from Magic: the Gathering
 

More cinematic detail to combat. I liked a lot of the previewed materials, but the one that really, really caught my eye was a player-leaked archer/ranger power that let you shoot three arrows at three targets, or three arrows at one target. If you chose the latter, the arrows pushed the lone target back your wisdom modifier in squares. The mental image there is just classic- three arrows thudding into the monster's flesh, the first off balancing it, the second knocking it backwards, the third sending it tumbling over.

Overall, it looks like each class has a schtick, and can actually perform that schtick in a cool and competent manner. The TWF ranger is a whirlwind of destruction. The archer ranger is lightning swift death. The rogue moves effortlessly through enemy lines, cutting foes down from behind. I'm loving it.
 

This is a tough one to answer...

Do I go with the fighter's coolness through all levels?

The 4 defenses?

The removal of random durations in favor of the new saving throw?

Hmm.... I think I got to go with the whole deal and how simple it is to create new powers/feats/monsters/encounters/traps (though no specific rules for these yet :( ) even classes, and be able to look at them and be confident that it's in line with everything else.
 

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