Herobizkit
Adventurer
I am curious to know what kind of characters people prefer to create and run.
Myself, I don't tend to get many characters over the 9-12 hump, so I usually build my characters as multi-class characters and make them as front-loaded as I can. By front-loaded, I mean that I try for abilities that I find immediately useful, as early as possible in the "levelling plan" of my characters.
For example, I was directed to make a level 10 character for a module that I only ended up playing once. I thought it might be fun to try a Rogue 4/Monk 6 combination for the joys of Stunning Fist/Sneak Attack damage, gross amounts of skill points, and I made him a Halfling (whose Monk speed compensates for his Small status). I gave him Two-Weapon Fighting and Improved Disarm, plus Weapon Focus with the Sai. He would be the ultimate disarming machine, plus an excellent trap-springer (with Evasion and the Rogue/Monk's combined Reflex save) and mage-slayer (move-tumble to back lines-poke a lot until they die).
How about everyone else?
Myself, I don't tend to get many characters over the 9-12 hump, so I usually build my characters as multi-class characters and make them as front-loaded as I can. By front-loaded, I mean that I try for abilities that I find immediately useful, as early as possible in the "levelling plan" of my characters.
For example, I was directed to make a level 10 character for a module that I only ended up playing once. I thought it might be fun to try a Rogue 4/Monk 6 combination for the joys of Stunning Fist/Sneak Attack damage, gross amounts of skill points, and I made him a Halfling (whose Monk speed compensates for his Small status). I gave him Two-Weapon Fighting and Improved Disarm, plus Weapon Focus with the Sai. He would be the ultimate disarming machine, plus an excellent trap-springer (with Evasion and the Rogue/Monk's combined Reflex save) and mage-slayer (move-tumble to back lines-poke a lot until they die).
How about everyone else?
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