[sblock]
For instance, that paragraph could read "If I took a Ravenloft module and changed it to use fluffy little bunnies and keeeeeeyute little kitty cats, would it still work?"
I think the answer will always be a resounding NO.[/sblock]
Actually...I pretty well understand what Jhaelen is getting at here. It goes straight to the roots of whether the plot or whatever story for the module can support itself. All sarcasm aside, if you can't put fluffy bunnies and cute kitty cats in the Ravenloft module and still recognize an intricate and playable plot, then you probably have something that completely hinges on Ravenloft mechanics. The module is most likely devoid of value without those mechanics so it's more of a "gimmick" than a "story".