In the spirit of Warren...here is me stated up after seeing what the test gave me.
This is deliberately un-optimized, imagining how I'd probably adventure given these stats.
Filthy Ike CR4
Male Human Sorcerer 2 / Wizard 2 (generalist)
CG Medium humanoid
Init: +0
Languages: Draconic, Common, Elvish, Dwarvish
Ability Scores:
Strength - 10
Dexterity - 11
Constitution - 12
Intelligence - 16
Wisdom - 14
Charisma - 12
AC: 19 (10 + 5 arm, +4 shield spell), 14 touch, 19 flat-footed.
HP: 20.
Fort +4, Ref +1, Will +9.
Speed: 30 feet.
Melee: +3 melee 1D8 (spear).
Ranged: +3 ranged 1d8 (light crossbow).
Base Attk: +2, Grp +2.
Feats: Armor Proficiency (Light), Great Fortitude, Scribe Scroll, Skill Focus (Sense Motive).
Skills Bluff +6, Concentration +6, Diplomacy +4, Intimidate +3, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Sense Motive +8, Spellcraft +10, Spot +5.
Possessions: Explorer's Outfit, +1 Cloak of Resistance, +1 Mithril Chain Shirt, Potion of Cure Light Wounds (3), Potion of Cure Moderate Wounds (1), Potion of Remove Fear (1), Masterwork Light Crossbow, Bolts (20), Masterwork Silver Spear, Wand of Detect Secret Doors (25), Wand of Enlarge Person (25), Spell Component Pouch, Pouch (Ink Vial, Ink Pen, Coins – 28gp & 8sp, Lapis lazuli worth 10gp (2)), Backpack (Everburning Torch, Rations (2 days), Bedroll, Flint & Steel, Wineskin (full), Scrollcase w/ 10 sheets of Parchment, Spellbook).
Sorcerer spells per day: 0 – 6, 1 – 4
Sorcerer spells known:
0 level: Detect Magic, Mage Hand, Message, Prestidigitation, Read Magic.
1 level: Magic Missile, Shield.
Wizard spells per day: 0 – 4, 1 – 3
Wizard spells prepared:
0 level: Arcane Mark, Ghost Sound, Mending, Resistance.
1 level: Charm Person, Grease, Ray of Enfeeblement.
Spellbook:
0 level: All basic cantrips
1 level: Charm Person, Comprehend Languages, Endure Elements, Disguise Self, Floating Disk, Grease, Identify, Protection from Evil, Ray of Enfeeblement.
Hawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 10; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +5, Will +8, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link.
Filthy Ike was a slovenly and unkempt farm boy from a rural village. At a young age he began displaying his innate sorcerous powers and found himself ostracized from his home. Striking out into the dangerous world of adventuring he honed his talents till the day that a professional wizard met him and saw the keen intellect hidden within the untrained lad. Ike now strives to be come a great wizard, and reap the rewards of adventuring and exploring.
Tactics: Ike is a mis-mash of skills, and is best used to for crowd control. He reserves his sorcerer spells for the needs of battle.