What Kind of D&D Character Would You Be?

Meh . . . I expected the paladin class but not combined with Wizard!

Lawful Good Human Paladin/Wizard (3rd/3rd Level)


Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 15
Intelligence- 16
Wisdom- 14
Charisma- 15

If only the ability scores were true in real life . . . sigh . . .

(I did answer the questions honestly but they seem a bit high to me!)
 

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Warren Okuma said:
Got bored. Fully stated myself out... enjoy! Use me in your campaign or not...

Thank you for that opportunity. I was eagerly waiting for your permission.
Is there anything in particular we should not use you for? Because I've got an idea that involves a bunny costume, a magic belt of gender switcheroo, and a pub marketing concept. Unless you want to lose all creative control over your D&D concept-self, a contract might be necessary.
 

Slerotin said:
A few have remarked that the ability scores seem a little too high. Adventurers tend to have higher scores than the rest of the population. This test takes that into account. The test doesn't give you your 3d6 self, but your 4d6 self. So most scores would be one to two points lower in "real" life.

Just seen this previous comment - it makes more sense now!
 

According to this, I am a 6th level NG Gnome fighter... OK... just one small challenge:
Ability Scores:
Strength- 10
Dexterity- 15
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 16

How in the name of Thor's Holy Hammer would I make it to 6th level as a fighter with only 10 STR?????
 

Lawful Good Half-Elf Wizard 5

Strength: 13
Dexterity: 13
Constitution: 16
Intelligence: 16
Wisdom: 14
Charisma: 12

Quizzes like this usually put me at Lawful Good (what I usually think of myself as in terms of alignment), but apparently I was on the threshold of almost being NG. These quizzes also usually put me as a Wizard, but I apparently was one question off from being a Monk, which given how much time I spent training in martial arts, I'd say as a D&D character I might have one level of monk (and Improved Unarmed Strike is such a lousy feat choice for a Half-Elf Wizard, I'd think I'd be better off just taking a level in Monk).

In terms of ability scores, yeah, it inflates a point or two from what I'd generally think of myself as having, being more realistic I'd say I'm more like 11, 10, 14, 15, 12, 11 (which is what I've used trying to stat myself before).

If I was living in a D&D world, I'd go for some Monk/Wizard PrC, sort of like an arcane version of the Divine Fist. I'd like of like to play a character like that sometime. Does such a class exist?

One thing about using the d20 Modern level tables is, d20 Modern characters normally lose 3 levels when converting to D&D, as per the D&D/d20 Modern conversion rules in Urban Arcana, 1st through 4th level d20M characters become 1st level D&D characters, 5th level becomes 2nd, and so on. d20M assumes the average adult on the street is 2nd through 4th level, while D&D assumes they are 1st.
 

Chaotic Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 14
Charisma- 13

Close call with the alignment, as TN, CG and NG were off by just 1, 2 and 3 points. The sorcerer probably fits quite well with my temper although that charisma score doesn't suit me this well. I guess wizard would be a valid option for me as well...
 

Lawful Neutral Human Ranger (5th Level)


Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 14

Interesting but pretty much right on base, I think.
 

In the spirit of Warren...here is me stated up after seeing what the test gave me.
This is deliberately un-optimized, imagining how I'd probably adventure given these stats. :)

Filthy Ike CR4
Male Human Sorcerer 2 / Wizard 2 (generalist)
CG Medium humanoid
Init: +0
Languages: Draconic, Common, Elvish, Dwarvish

Ability Scores:
Strength - 10
Dexterity - 11
Constitution - 12
Intelligence - 16
Wisdom - 14
Charisma - 12

AC: 19 (10 + 5 arm, +4 shield spell), 14 touch, 19 flat-footed.
HP: 20.
Fort +4, Ref +1, Will +9.
Speed: 30 feet.
Melee: +3 melee 1D8 (spear).
Ranged: +3 ranged 1d8 (light crossbow).
Base Attk: +2, Grp +2.

Feats: Armor Proficiency (Light), Great Fortitude, Scribe Scroll, Skill Focus (Sense Motive).
Skills Bluff +6, Concentration +6, Diplomacy +4, Intimidate +3, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +4, Knowledge (religion) +4, Knowledge (the planes) +4, Sense Motive +8, Spellcraft +10, Spot +5.

Possessions: Explorer's Outfit, +1 Cloak of Resistance, +1 Mithril Chain Shirt, Potion of Cure Light Wounds (3), Potion of Cure Moderate Wounds (1), Potion of Remove Fear (1), Masterwork Light Crossbow, Bolts (20), Masterwork Silver Spear, Wand of Detect Secret Doors (25), Wand of Enlarge Person (25), Spell Component Pouch, Pouch (Ink Vial, Ink Pen, Coins – 28gp & 8sp, Lapis lazuli worth 10gp (2)), Backpack (Everburning Torch, Rations (2 days), Bedroll, Flint & Steel, Wineskin (full), Scrollcase w/ 10 sheets of Parchment, Spellbook).

Sorcerer spells per day: 0 – 6, 1 – 4
Sorcerer spells known:
0 level: Detect Magic, Mage Hand, Message, Prestidigitation, Read Magic.
1 level: Magic Missile, Shield.
Wizard spells per day: 0 – 4, 1 – 3
Wizard spells prepared:
0 level: Arcane Mark, Ghost Sound, Mending, Resistance.
1 level: Charm Person, Grease, Ray of Enfeeblement.
Spellbook:
0 level: All basic cantrips
1 level: Charm Person, Comprehend Languages, Endure Elements, Disguise Self, Floating Disk, Grease, Identify, Protection from Evil, Ray of Enfeeblement.

Hawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 10; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +5, Will +8, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link.

Filthy Ike was a slovenly and unkempt farm boy from a rural village. At a young age he began displaying his innate sorcerous powers and found himself ostracized from his home. Striking out into the dangerous world of adventuring he honed his talents till the day that a professional wizard met him and saw the keen intellect hidden within the untrained lad. Ike now strives to be come a great wizard, and reap the rewards of adventuring and exploring.

Tactics: Ike is a mis-mash of skills, and is best used to for crowd control. He reserves his sorcerer spells for the needs of battle.
 
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I always get NG, and I suppose wizard is probably the closest class.

Surprised to be an elf though.

If I really was a 4th level Elf wizard with no ability score below 12 my life would be improved!
 

I'm a Neutral Good Elf Bard/Ranger (2nd/1st Level)


Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 14
Charisma- 13
 

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