Lackofname
Explorer
I'm running a short-ish campaign where the PCs are trapped in a mega-dungeon dungeon that has been sucked into the Far Realms. The goal of the campaign is to get back home safely, which entails sending the dungeon back. Denizens in the Far Realms thus are going to come into various parts of the dungeon, but the PCs probably won't be stepping outside (Because that's fairly Unwise).
I realized though that the PCs are going to have very few NPCs to interact with. The home of aberrations and Lovecraftian horrors has a lot of beast-intelligent creepy crawlies. The intelligent life is quite... "Sure, we can converse while I eat your brains/enslave you." Aside from a few of the dungeon's original inhabitants that are still alive and not yet window-licking insane, there's no one to chat with.
Already I've put an imp (who vamoosed after they made a deal for info), and a sales-devil (who basically serves as a merchant because there is no other opportunity to sell/buy loot). So I'm at a loss as to who/what they could interact with on an at least not-immediately-violent context. Even better would be something that could possibly be a quest-giver, or someone who could create/upgrade loot/give other sort of power? The trouble is trying to wrap one's head around "Ineffable alien minds" and "hey here's a task I would like you to do for a tangible reward" that isn't like "collect twelve brass buttons while the Star of Archeon is in alignment with the 5th dimensional navel of Yog-Shoggoth". What could the locals want that doesn't amount snacking on the characters bodies/minds?
(Also I know some of you are going to be like "Just being in the Far Realms should destroy them before they get to the chatting part", but the PCs are already there, that's the campaign focus. The way I look at it is more like the PCs being trapped in Hell rather than the Elemental Plane of Fire; the former is incredibly hostile and dangerous, but you can actually go there and do things, as opposed to stepping through a portal and being instantly vaporized).
I realized though that the PCs are going to have very few NPCs to interact with. The home of aberrations and Lovecraftian horrors has a lot of beast-intelligent creepy crawlies. The intelligent life is quite... "Sure, we can converse while I eat your brains/enslave you." Aside from a few of the dungeon's original inhabitants that are still alive and not yet window-licking insane, there's no one to chat with.
Already I've put an imp (who vamoosed after they made a deal for info), and a sales-devil (who basically serves as a merchant because there is no other opportunity to sell/buy loot). So I'm at a loss as to who/what they could interact with on an at least not-immediately-violent context. Even better would be something that could possibly be a quest-giver, or someone who could create/upgrade loot/give other sort of power? The trouble is trying to wrap one's head around "Ineffable alien minds" and "hey here's a task I would like you to do for a tangible reward" that isn't like "collect twelve brass buttons while the Star of Archeon is in alignment with the 5th dimensional navel of Yog-Shoggoth". What could the locals want that doesn't amount snacking on the characters bodies/minds?
(Also I know some of you are going to be like "Just being in the Far Realms should destroy them before they get to the chatting part", but the PCs are already there, that's the campaign focus. The way I look at it is more like the PCs being trapped in Hell rather than the Elemental Plane of Fire; the former is incredibly hostile and dangerous, but you can actually go there and do things, as opposed to stepping through a portal and being instantly vaporized).
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